diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-04-01 13:52:36 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-09-23 22:21:29 +0200 |
| commit | bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e (patch) | |
| tree | 5725af072958ca1fa59e6154bcb1e70351f35264 /src/server/game/AI/PlayerAI | |
| parent | bf958da14828123442781f98443326b0f916b34b (diff) | |
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
(cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa)
Diffstat (limited to 'src/server/game/AI/PlayerAI')
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index edd59878942..fb359ea6cb2 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1278,7 +1278,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) if (me->IsStopped() && !me->HasUnitState(UNIT_STATE_CANNOT_TURN)) { - float targetAngle = me->GetAngle(target); + float targetAngle = me->GetAbsoluteAngle(target); if (_forceFacing || fabs(me->GetOrientation() - targetAngle) > 0.4f) { me->SetFacingTo(targetAngle); |
