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authorariel- <ariel-@users.noreply.github.com>2017-05-27 02:21:06 -0300
committerfunjoker <funjoker109@gmail.com>2020-06-14 23:49:04 +0200
commit6fa8b8e1d57f992e14eec3b511bf827ebdd1c9ea (patch)
treedb3d4b9e0d98cfa945bb93c7bb65d35020417e97 /src/server/game/AI/ScriptedAI
parent25f47e468060407610c14b46e857ba1b9cc94203 (diff)
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Closes #19557 (cherry picked from commit 47d387d6b0d123334e4721c55426c1d236297112)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 71125e716a6..bde3a192642 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -537,7 +537,7 @@ bool BossAI::CanAIAttack(Unit const* target) const
return CheckBoundary(target);
}
-void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who)
+void BossAI::_DespawnAtEvade(uint32 delayToRespawn /*= 30*/, Creature* who /*= nullptr*/)
{
if (delayToRespawn < 2)
{