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| author | treeston <treeston.mmoc@gmail.com> | 2016-07-08 17:02:34 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-05 00:57:17 +0100 |
| commit | 9046483f3c37bd90fa7e157979129d58a948dedb (patch) | |
| tree | d753fd721e8c5ca5d8d60fea6356e72b9363f2d3 /src/server/game/AI/ScriptedAI | |
| parent | 14f15049913f06669e3f4b37834baf9f7823c1b8 (diff) | |
Entities/Creature: Add some more std::chrono overloads
(cherry picked from commit 0547926f179f2e21af4921c43ca2cded5ba7c6a5)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 8596fdd6b56..62e513a06c5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -364,7 +364,8 @@ class TC_GAME_API BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); |
