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authorMachiavelli <machiavelli.trinity@gmail.com>2011-04-22 11:07:58 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-04-22 11:07:58 +0200
commitd42ab6c8bdfd7abe635a1ddd590797b10ab9baeb (patch)
tree60ad56e40f7bec64183f21d482a1e724d23a3a9a /src/server/game/AI/ScriptedAI
parentde60e63862d448b6931614a84d7cf0f93c33aeec (diff)
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Core/Vehicles: Minor log fix and comment a redundant assertion
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 75ba3790e54..78ea3d9c5e6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -516,6 +516,9 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
+ if (me->GetVehicleKit())
+ me->GetVehicleKit()->Reset();
+
me->ResetLootMode();
events.Reset();
summons.DespawnAll();