diff options
| author | Rochet2 <tqbattlenet@gmail.com> | 2014-07-26 16:05:57 +0300 |
|---|---|---|
| committer | Rochet2 <tqbattlenet@gmail.com> | 2014-08-24 14:31:38 +0300 |
| commit | 9beae1dc97dbe534c7dbb84c0546bf97c9f8461b (patch) | |
| tree | 4809f9a3206ba82ba2f0d9e701bd13c734f27de8 /src/server/game/AI/SmartScripts | |
| parent | a63aa858dcb400eafb97eed1f590e34c27d934a4 (diff) | |
Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index e674bbfdaac..b0d5d4f8343 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -178,8 +178,7 @@ class SmartAI : public CreatureAI void sGossipSelect(Player* player, uint32 sender, uint32 action) override; void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override; void sQuestAccept(Player* player, Quest const* quest) override; - //void sQuestSelect(Player* player, Quest const* quest); - //void sQuestComplete(Player* player, Quest const* quest); + //void sQuestSelect(Player* player, Quest const* quest) override; void sQuestReward(Player* player, Quest const* quest, uint32 opt) override; bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override; void sOnGameEvent(bool start, uint16 eventId) override; |
