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authorTreeston <treeston.mmoc@gmail.com>2020-09-06 19:44:47 +0200
committerTreeston <treeston.mmoc@gmail.com>2020-09-06 19:44:47 +0200
commitc9356190b7891deb7878bc30064eaf1c81857c2c (patch)
tree97c5d0d898140e4a2bd7fe4e5e05c27d3a9e1757 /src/server/game/AI/SmartScripts
parentb3694bf47bfdab8ee9c074ac4a22d8f389e1cfc1 (diff)
Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted does everything it used to do, anyway. b3694bf follow-up.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h1
2 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index d1553c1e532..4de78fd094a 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -340,12 +340,6 @@ bool SmartAI::IsEscortInvokerInRange()
return true;
}
-///@todo move escort related logic
-void SmartAI::WaypointPathStarted(uint32 pathId)
-{
- // SmartAI::WaypointStarted() already handles the case of starting the 1st waypoint
-}
-
void SmartAI::WaypointStarted(uint32 nodeId, uint32 pathId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, nodeId, pathId);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index b475513352c..b9a66bc9d64 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -65,7 +65,6 @@ class TC_GAME_API SmartAI : public CreatureAI
void StopFollow(bool complete);
bool IsEscortInvokerInRange();
- void WaypointPathStarted(uint32 pathId) override;
void WaypointStarted(uint32 nodeId, uint32 pathId) override;
void WaypointReached(uint32 nodeId, uint32 pathId) override;
void WaypointPathEnded(uint32 nodeId, uint32 pathId) override;