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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h1
2 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index d1553c1e532..4de78fd094a 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -340,12 +340,6 @@ bool SmartAI::IsEscortInvokerInRange()
return true;
}
-///@todo move escort related logic
-void SmartAI::WaypointPathStarted(uint32 pathId)
-{
- // SmartAI::WaypointStarted() already handles the case of starting the 1st waypoint
-}
-
void SmartAI::WaypointStarted(uint32 nodeId, uint32 pathId)
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, nodeId, pathId);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index b475513352c..b9a66bc9d64 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -65,7 +65,6 @@ class TC_GAME_API SmartAI : public CreatureAI
void StopFollow(bool complete);
bool IsEscortInvokerInRange();
- void WaypointPathStarted(uint32 pathId) override;
void WaypointStarted(uint32 nodeId, uint32 pathId) override;
void WaypointReached(uint32 nodeId, uint32 pathId) override;
void WaypointPathEnded(uint32 nodeId, uint32 pathId) override;