diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-02-13 22:08:49 +0100 | 
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-02-13 22:08:49 +0100 | 
| commit | f071fa9e931533c28e6b9d8b0e38ed8878ce2b45 (patch) | |
| tree | 9cd6ef4d846798f6e959111ab912eba23848a130 /src/server/game/AI/SmartScripts | |
| parent | 2cd5992f37fe386786ddd906cd4dd691125ad2b6 (diff) | |
Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 6de2dea4d71..b3e7c9d5e5c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1047,7 +1047,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u                          creature->DespawnOrUnsummon(respawnDelay);                  }                  else if (GameObject* goTarget = target->ToGameObject()) -                    goTarget->SetRespawnTime(respawnDelay); +                    goTarget->DespawnOrUnsummon(Milliseconds(respawnDelay));              }              break;          } | 
