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authorjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-08-14 16:09:14 +0200
commitccfa82e7d516c9d280fc7214fcf3672397c741ff (patch)
tree2a6e1ed1efefae63f0ec5c0d88363023355f0c79 /src/server/game/AI
parent1b65cda9480bd8207b658beca82d8c54085d0c9c (diff)
Core/Creature: update creature_template and some other small things
http://www.trinitycore.org/f/topic/9572-creature-damage/
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index afbd306c184..3643bccdb6f 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -68,7 +68,7 @@ namespace FactorySelector
else
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
}
- else if (creature->GetCreatureType() == CREATURE_TYPE_CRITTER && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("CritterAI");
}