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authorazazel <none@none>2010-08-07 13:04:00 +0600
committerazazel <none@none>2010-08-07 13:04:00 +0600
commit10c4ef697cb0d6281eeeca9e99db440ceeaa5ffa (patch)
tree60d83edc671a69e2da49d7af749114d52db3b503 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parentbef8372fe275c205d4a1087d1e8e15b406504178 (diff)
* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index b1219374227..1016398c467 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -473,11 +473,12 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
return sAuctionHouseStore.LookupEntry(houseid);
}
-void AuctionHouseObject::AddAuction(AuctionEntry *ah)
+void AuctionHouseObject::AddAuction(AuctionEntry *auction)
{
- ASSERT(ah);
+ ASSERT(auction);
- AuctionsMap[ah->Id] = ah;
+ AuctionsMap[auction->Id] = auction;
+ sScriptMgr.OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry *auction, uint32 item_template)