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authorclick <none@none>2010-07-12 00:30:17 +0200
committerclick <none@none>2010-07-12 00:30:17 +0200
commit673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch)
treeeb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parent07c1d011d436abac8703d3efabff864076b41d68 (diff)
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 9b666b1b49c..95e1fb5e931 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -713,7 +713,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
data << uint32(bid ? GetAuctionOutBid() : 0);
//minimal outbid
data << uint32(buyout); //auction->buyout
- data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
+ data << uint32((expire_time-time(NULL))*IN_MILLISECONDS);//time left
data << uint64(bidder) ; //auction->bidder current
data << uint32(bid); //current bid
return true;