diff options
| author | click <none@none> | 2010-07-12 00:30:17 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-07-12 00:30:17 +0200 |
| commit | 673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch) | |
| tree | eb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/game | |
| parent | 07c1d011d436abac8703d3efabff864076b41d68 (diff) | |
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
Diffstat (limited to 'src/server/game')
27 files changed, 113 insertions, 113 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 09ec8fae53f..cae50668a3a 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -231,7 +231,7 @@ void PetAI::UpdateAllies() Unit* owner = me->GetCharmerOrOwner(); Group *pGroup = NULL; - m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance + m_updateAlliesTimer = 10*IN_MILLISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance if (!owner) return; diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 137c22634fa..bb156c40ca6 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1797,7 +1797,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, //has to exist else we wouldn't be here timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement)); // Client expects this in packet - timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS); + timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (timedCompleted) @@ -1841,7 +1841,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement)) { // Start the timer - m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS; + m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS; // and at client too SetCriteriaProgress(*i, 0, PROGRESS_SET); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 9b666b1b49c..95e1fb5e931 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -713,7 +713,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const data << uint32(bid ? GetAuctionOutBid() : 0); //minimal outbid data << uint32(buyout); //auction->buyout - data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left + data << uint32((expire_time-time(NULL))*IN_MILLISECONDS);//time left data << uint64(bidder) ; //auction->bidder current data << uint32(bid); //current bid return true; diff --git a/src/server/game/BattleGrounds/BattleGround.cpp b/src/server/game/BattleGrounds/BattleGround.cpp index 2fc9a72df04..d9d6dc98a58 100644 --- a/src/server/game/BattleGrounds/BattleGround.cpp +++ b/src/server/game/BattleGrounds/BattleGround.cpp @@ -356,16 +356,16 @@ void BattleGround::Update(uint32 diff) { uint32 newtime = m_PrematureCountDownTimer - diff; // announce every minute - if (newtime > (MINUTE * IN_MILISECONDS)) + if (newtime > (MINUTE * IN_MILLISECONDS)) { - if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)) - PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))); + if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))); } else { //announce every 15 seconds - if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS)) - PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS)); + if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS)) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS)); } m_PrematureCountDownTimer = newtime; } @@ -436,7 +436,7 @@ void BattleGround::Update(uint32 diff) AuraApplication * aurApp = iter->second; Aura * aura = aurApp->GetBase(); if (!aura->IsPermanent() - && aura->GetDuration() <= 30*IN_MILISECONDS + && aura->GetDuration() <= 30*IN_MILLISECONDS && aurApp->IsPositive() && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)) && (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY))) diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundEY.h b/src/server/game/BattleGrounds/Zones/BattleGroundEY.h index 4fe23c4c821..6b1ec6ced59 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundEY.h +++ b/src/server/game/BattleGrounds/Zones/BattleGroundEY.h @@ -25,8 +25,8 @@ class BattleGround; -#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILISECONDS) //8 seconds -#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILISECONDS) //2 seconds +#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILLISECONDS) //8 seconds +#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILLISECONDS) //2 seconds enum BG_EY_WorldStates { diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp index 71872511274..12ccc331bab 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp +++ b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp @@ -70,7 +70,7 @@ void BattleGroundWS::Update(uint32 diff) if (GetStatus() == STATUS_IN_PROGRESS) { - if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут + if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS) // Таймер тикать начинает после 25 минут { if (GetTeamScore(ALLIANCE) == 0) { @@ -91,7 +91,7 @@ void BattleGroundWS::Update(uint32 diff) else EndBattleGround(ALLIANCE); } - else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) + else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILLISECONDS) { ++m_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp index 53f2341c5af..be039479092 100644 --- a/src/server/game/Chat/Commands/Level0.cpp +++ b/src/server/game/Chat/Commands/Level0.cpp @@ -155,7 +155,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) + if ((save_interval == 0 || save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS)) player->SaveToDB(); return true; diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index 4834ba28759..2903fe83c38 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -35,7 +35,7 @@ class Creature; class ThreatManager; struct SpellEntry; -#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second +#define THREAT_UPDATE_INTERVAL 1 * IN_MILLISECONDS // Server should send threat update to client periodically each second //============================================================== // Class to calculate the real threat based diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f1f5e7729a1..1d66385dada 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -620,7 +620,7 @@ void Creature::RegenerateMana() if ((*i)->GetMiscValue() == POWER_MANA) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); ModifyPower(POWER_MANA, addvalue); } @@ -657,7 +657,7 @@ void Creature::RegenerateHealth() for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); ModifyHealth(addvalue); } @@ -1473,7 +1473,7 @@ void Creature::setDeathState(DeathState s) { if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) { - m_deathTimer = m_corpseDelay*IN_MILISECONDS; + m_deathTimer = m_corpseDelay*IN_MILLISECONDS; // always save boss respawn time at death to prevent crash cheating if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) @@ -1987,7 +1987,7 @@ void Creature::SaveRespawnTime() if (m_respawnTime > time(NULL)) // dead (no corpse) objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); else if (m_deathTimer > 0) // dead (corpse) - objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS); + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILLISECONDS); } // this should not be called by petAI or @@ -2170,7 +2170,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid) modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown); if (cooldown) - _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS); + _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILLISECONDS); if (spellInfo->Category) _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); @@ -2189,7 +2189,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const return true; CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); - return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL)); + return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL)); } bool Creature::HasSpellCooldown(uint32 spell_id) const @@ -2213,7 +2213,7 @@ time_t Creature::GetRespawnTimeEx() const if (m_respawnTime > now) // dead (no corpse) return m_respawnTime; else if (m_deathTimer > 0) // dead (corpse) - return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS; + return now+m_respawnDelay+m_deathTimer/IN_MILLISECONDS; else return now; } @@ -2255,7 +2255,7 @@ void Creature::AllLootRemovedFromCorpse() // corpse was not skinnable -> apply corpse looted timer if (!cinfo || !cinfo->SkinLootId) - nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); + nDeathTimer = (uint32)((m_corpseDelay * IN_MILLISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update else nDeathTimer = 0; diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index ed3b4c6a5b4..9f58079efd0 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -66,7 +66,7 @@ enum CreatureFlagsExtra #endif #define MAX_KILL_CREDIT 2 -#define CREATURE_REGEN_INTERVAL 2 * IN_MILISECONDS +#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS // from `creature_template` table struct CreatureInfo diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 79c16cfd542..2c1765ea14e 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -479,7 +479,7 @@ struct GameObjectInfo case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break; default: break; } - return autoCloseTime / IN_MILISECONDS; // prior to 3.0.3, conversion was / 0x10000; + return autoCloseTime / IN_MILLISECONDS; // prior to 3.0.3, conversion was / 0x10000; } uint32 GetLootId() const diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 3e3eea67cca..1f0533ddcda 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -619,7 +619,7 @@ void Creature::Regenerate(Powers power) if ((*i)->GetMiscValue() == power) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS); ModifyPower(power, (int32)addvalue); } @@ -1112,7 +1112,7 @@ void Pet::_LoadSpellCooldowns() continue; data << uint32(spell_id); - data << uint32(uint32(db_time-curTime)*IN_MILISECONDS); + data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS); _AddCreatureSpellCooldown(spell_id,db_time); @@ -1229,10 +1229,10 @@ void Pet::_LoadAuras(uint32 timediff) // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveSpell(spellid)) { - if (remaintime/IN_MILISECONDS <= int32(timediff)) + if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; - remaintime -= timediff*IN_MILISECONDS; + remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 16e80170cd4..2c9b72b4fa6 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -118,7 +118,7 @@ typedef std::vector<uint32> AutoSpellList; #define PET_FOLLOW_DIST 1 #define PET_FOLLOW_ANGLE (M_PI/2) -#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILISECONDS +#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS class Player; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8e93798ac1b..f8b485c36b5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -69,7 +69,7 @@ #include "ConditionMgr.h" #include <cmath> -#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS) +#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) #define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) #define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) @@ -477,7 +477,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_swingErrorMsg = 0; - m_DetectInvTimer = 1*IN_MILISECONDS; + m_DetectInvTimer = 1*IN_MILLISECONDS; for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) { @@ -1037,12 +1037,12 @@ int32 Player::getMaxTimer(MirrorTimerType timer) switch (timer) { case FATIGUE_TIMER: - return MINUTE*IN_MILISECONDS; + return MINUTE*IN_MILLISECONDS; case BREATH_TIMER: { if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) return DISABLED_MIRROR_TIMER; - int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; + int32 UnderWaterTime = 3*MINUTE*IN_MILLISECONDS; AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f); @@ -1052,7 +1052,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) { if (!isAlive()) return DISABLED_MIRROR_TIMER; - return 1*IN_MILISECONDS; + return 1*IN_MILLISECONDS; } default: return 0; @@ -1086,7 +1086,7 @@ void Player::HandleDrowning(uint32 time_diff) // Timer limit - need deal damage if (m_MirrorTimer[BREATH_TIMER] < 0) { - m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS; // Calculate and deal damage // TODO: Check this formula uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); @@ -1122,7 +1122,7 @@ void Player::HandleDrowning(uint32 time_diff) // Timer limit - need deal damage or teleport ghost to graveyard if (m_MirrorTimer[FATIGUE_TIMER] < 0) { - m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS; if (isAlive()) // Calculate and deal damage { uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); @@ -1155,7 +1155,7 @@ void Player::HandleDrowning(uint32 time_diff) m_MirrorTimer[FIRE_TIMER]-=time_diff; if (m_MirrorTimer[FIRE_TIMER] < 0) { - m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS; // Calculate and deal damage // TODO: Check this formula uint32 damage = urand(600, 700); @@ -1490,7 +1490,7 @@ void Player::Update(uint32 p_time) { m_drunkTimer += p_time; - if (m_drunkTimer > 10*IN_MILISECONDS) + if (m_drunkTimer > 10*IN_MILLISECONDS) HandleSobering(); } @@ -2243,7 +2243,7 @@ void Player::Regenerate(Powers power) // Butchery requires combat for this effect if (power != POWER_RUNIC_POWER || isInCombat()) - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS); } if (addvalue < 0.0f) @@ -2321,7 +2321,7 @@ void Player::RegenerateHealth() for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f; - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS); } else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f; @@ -2978,7 +2978,7 @@ void Player::SendInitialSpells() continue; } - time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0; + time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILLISECONDS : 0; if (sEntry->Category) // may be wrong, but anyway better than nothing... { @@ -3856,8 +3856,8 @@ void Player::RemoveArenaSpellCooldowns() SpellEntry const * entry = sSpellStore.LookupEntry(itr->first); // check if spellentry is present and if the cooldown is less than 10 mins if (entry && - entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS && - entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS) + entry->RecoveryTime <= 10 * MINUTE * IN_MILLISECONDS && + entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILLISECONDS) { // remove & notify RemoveSpellCooldown(itr->first, true); @@ -4645,7 +4645,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if (Aura * aur = GetAura(15007, GetGUID())) { - aur->SetDuration(delta*IN_MILISECONDS); + aur->SetDuration(delta*IN_MILLISECONDS); } } } @@ -4698,7 +4698,7 @@ void Player::KillPlayer() ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); // 6 minutes until repop at graveyard - m_deathTimer = 6*MINUTE*IN_MILISECONDS; + m_deathTimer = 6*MINUTE*IN_MILLISECONDS; UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill SendCorpseReclaimDelay(); @@ -14213,10 +14213,10 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver) // shared timed quest if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) - limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; + limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILLISECONDS; AddTimedQuest(quest_id); - questStatusData.m_timer = limittime * IN_MILISECONDS; + questStatusData.m_timer = limittime * IN_MILLISECONDS; qtime = static_cast<uint32>(time(NULL)) + limittime; } else @@ -16550,10 +16550,10 @@ void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff) // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveSpell(spellid)) { - if (remaintime/IN_MILISECONDS <= int32(timediff)) + if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; - remaintime -= timediff*IN_MILISECONDS; + remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges @@ -16979,7 +16979,7 @@ void Player::_LoadQuestStatus(QueryResult_AutoPtr result) if (quest_time <= sWorld.GetGameTime()) questStatusData.m_timer = 1; else - questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS; + questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILLISECONDS; } else quest_time = 0; @@ -18023,11 +18023,11 @@ void Player::_SaveQuestStatus() case QUEST_NEW : CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); + GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); break; case QUEST_CHANGED : CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", - i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); + i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); break; case QUEST_UNCHANGED: break; @@ -18725,7 +18725,7 @@ void Player::PetSpellInitialize() for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0; data << uint32(itr->first); // spellid data << uint16(0); // spell category? @@ -18735,7 +18735,7 @@ void Player::PetSpellInitialize() for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0; data << uint32(itr->first); // spellid data << uint16(0); // spell category? @@ -19513,7 +19513,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs) { data << uint32(unSpellId); data << uint32(unTimeMs); // in m.secs - AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS); + AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILLISECONDS); } } GetSession()->SendPacket(&data); @@ -20009,8 +20009,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it if (rec == 0 && catrec == 0) return; - catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0; - recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime; + catrecTime = catrec ? curTime+catrec/IN_MILLISECONDS : 0; + recTime = rec ? curTime+rec/IN_MILLISECONDS : catrecTime; } // self spell cooldown @@ -22024,7 +22024,7 @@ void Player::SendCorpseReclaimDelay(bool load) //! corpse reclaim delay 30 * 1000ms or longer at often deaths WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); - data << uint32(delay*IN_MILISECONDS); + data << uint32(delay*IN_MILLISECONDS); GetSession()->SendPacket(&data); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 765b5185bf6..eeb45cab4cb 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2118,7 +2118,7 @@ class Player : public Unit, public GridObject<Player> /*** REST SYSTEM ***/ /*********************************************************/ - bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; } + bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; } uint32 GetXPRestBonus(uint32 xp); uint32 GetRestTime() const { return m_restTime;} void SetRestTime(uint32 v) { m_restTime = v;} diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d52554fabf6..f32e41a73b4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4176,7 +4176,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit } else { - int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration(); + int32 dur = 2*MINUTE*IN_MILLISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILLISECONDS : aura->GetDuration(); newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()); if (!newAura) @@ -12671,7 +12671,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i { // Glyph of Thorns if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } break; case SPELLFAMILY_PALADIN: @@ -12679,13 +12679,13 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i { // Glyph of Blessing of Might if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } else if (spellProto->SpellFamilyFlags[0] & 0x00010000) { // Glyph of Blessing of Wisdom if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } break; } diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 889d228b0a2..f0500e177bb 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1151,7 +1151,7 @@ uint32 GameEventMgr::Update() // return the next e for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); - return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call + return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call } void GameEventMgr::UnApplyEvent(uint16 event_id) diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index e59bb6aa8a0..620b8dd2a03 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -42,7 +42,7 @@ class Player; #define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) -#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS) +#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS) #define MIN_MAP_UPDATE_DELAY 50 #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index c6d89ecd9b3..cce0eff290e 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -39,7 +39,7 @@ #include <set> #define FLIGHT_TRAVEL_UPDATE 100 -#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILISECONDS // 3 Minutes +#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILLISECONDS // 3 Minutes #define TIMEDIFF_NEXT_WP 250 template<class T, class P> diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 56a8c9cd6da..a31361e9275 100644 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -198,7 +198,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) uint32 flags, time; recv_data >> flags >> time; DEBUG_LOG("Guid " UI64FMTD, guid); - DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS); + DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILLISECONDS); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 8be639241d7..69c576a5363 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -733,7 +733,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create) case SPELL_AURA_OBS_MOD_POWER: // 3 spells have no amplitude set if (!m_amplitude) - m_amplitude = 1 * IN_MILISECONDS; + m_amplitude = 1 * IN_MILLISECONDS; case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_ENERGIZE: @@ -762,7 +762,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create) { m_isPeriodic = true; m_amplitude = irand (0, 60) + 30; - m_amplitude *= IN_MILISECONDS; + m_amplitude *= IN_MILLISECONDS; } break; } @@ -1047,7 +1047,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster) if (GetId() == 7057) { m_amplitude = irand (0 , 60) + 30; - m_amplitude *= IN_MILISECONDS; + m_amplitude *= IN_MILLISECONDS; } break; case SPELL_AURA_PERIODIC_TRIGGER_SPELL: @@ -3125,7 +3125,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, // for players, start regeneration after 1s (in polymorph fast regeneration case) // only if caster is Player (after patch 2.4.2) if (IS_PLAYER_GUID(GetCasterGUID())) - target->ToPlayer()->setRegenTimerCount(1*IN_MILISECONDS); + target->ToPlayer()->setRegenTimerCount(1*IN_MILLISECONDS); //dismount polymorphed target (after patch 2.4.2) if (target->IsMounted()) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index cb6ddfb2307..e3b155dac08 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -306,7 +306,7 @@ m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel) { if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) - m_timeCla = 1 * IN_MILISECONDS; + m_timeCla = 1 * IN_MILLISECONDS; Player* modOwner = NULL; @@ -699,7 +699,7 @@ void Aura::RefreshDuration() m_effects[i]->ResetPeriodic(); if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) - m_timeCla = 1 * IN_MILISECONDS; + m_timeCla = 1 * IN_MILLISECONDS; } void Aura::SetCharges(uint8 charges) @@ -1290,7 +1290,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, data << uint64(player->GetGUID()); data << uint8(0x0); // flags (0x1, 0x2) data << uint32(GetSpellProto()->Id); - data << uint32(aurEff->GetAmount()*IN_MILISECONDS); + data << uint32(aurEff->GetAmount()*IN_MILLISECONDS); player->SendDirectMessage(&data); } break; diff --git a/src/server/game/Spells/Auras/SpellEffects.cpp b/src/server/game/Spells/Auras/SpellEffects.cpp index f819e3f1971..3f01d8bca2d 100644 --- a/src/server/game/Spells/Auras/SpellEffects.cpp +++ b/src/server/game/Spells/Auras/SpellEffects.cpp @@ -727,7 +727,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Add main hand dps * effect[2] amount float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); - damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); + damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); } // Shield of Righteousness else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000) @@ -3946,7 +3946,7 @@ void Spell::EffectDistract(uint32 /*i*/) // Set creature Distracted, Stop it, And turn it unitTarget->SetOrientation(angle); unitTarget->StopMoving(); - unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS); + unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); } } @@ -4873,7 +4873,7 @@ void Spell::EffectSummonObjectWild(uint32 i) int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players @@ -4916,7 +4916,7 @@ void Spell::EffectSummonObjectWild(uint32 i) if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players @@ -6507,7 +6507,7 @@ void Spell::EffectDuel(uint32 i) pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction()); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -6585,7 +6585,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/) WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); data << uint64(m_caster->GetGUID()); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone - data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs + data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs unitTarget->ToPlayer()->GetSession()->SendPacket(&data); } @@ -6683,7 +6683,7 @@ void Spell::EffectEnchantHeldItem(uint32 i) return; // Apply the temporary enchantment - item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0); + item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0); item_owner->ApplyEnchantment(item, slot, true); } } @@ -6813,7 +6813,7 @@ void Spell::EffectSummonObject(uint32 i) //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -7445,7 +7445,7 @@ void Spell::EffectTransmitted(uint32 effIndex) case 3: lastSec = 17; break; } - duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS; + duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS; break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: @@ -7466,7 +7466,7 @@ void Spell::EffectTransmitted(uint32 effIndex) break; } - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID()); @@ -7485,7 +7485,7 @@ void Spell::EffectTransmitted(uint32 effIndex) if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID()); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bf00f54b110..c3b0fdb1405 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -52,7 +52,7 @@ #include "ScriptMgr.h" #include "ConditionMgr.h" -#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) +#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS) extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; @@ -4772,7 +4772,7 @@ SpellCastResult Spell::CheckCast(bool strict) // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) + GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if (mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index f23b112cbc8..7fd3650d6f4 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2876,38 +2876,38 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons { // Wyvern Sting if (spellproto->SpellFamilyFlags[1] & 0x1000) - return 6 * IN_MILISECONDS; + return 6 * IN_MILLISECONDS; // Hunter's Mark if (spellproto->SpellFamilyFlags[0] & 0x400) - return 120 * IN_MILISECONDS; + return 120 * IN_MILLISECONDS; break; } case SPELLFAMILY_PALADIN: { // Repentance - limit to 6 seconds in PvP if (spellproto->SpellFamilyFlags[0] & 0x4) - return 6 * IN_MILISECONDS; + return 6 * IN_MILLISECONDS; break; } case SPELLFAMILY_DRUID: { // Faerie Fire - limit to 40 seconds in PvP (3.1) if (spellproto->SpellFamilyFlags[0] & 0x400) - return 40 * IN_MILISECONDS; + return 40 * IN_MILLISECONDS; break; } case SPELLFAMILY_PRIEST: { // Vampiric Embrace - limit to 60 seconds in PvP (3.1) if ((spellproto->SpellFamilyFlags[0] & 0x4) && spellproto->SpellIconID == 150) - return 60 * IN_MILISECONDS; + return 60 * IN_MILLISECONDS; break; } default: break; } - return 10 * IN_MILISECONDS; + return 10 * IN_MILLISECONDS; } bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index d74f945fd5a..0bfb7f19345 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone m_type = WEATHER_TYPE_FINE; m_grade = 0; - sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS))); + sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); } /// Launch a weather update diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 27de78412a7..04a709e75f5 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -614,7 +614,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1); m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); - m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true); @@ -625,7 +625,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0; } - m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS); if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); @@ -643,7 +643,7 @@ void World::LoadConfigSettings(bool reload) if (reload) sMapMgr.SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); - m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS); if (reload) { @@ -863,7 +863,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); - m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); @@ -911,7 +911,7 @@ void World::LoadConfigSettings(bool reload) } if (reload) { - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); m_timers[WUPDATE_UPTIME].Reset(); } @@ -924,7 +924,7 @@ void World::LoadConfigSettings(bool reload) } if (reload) { - m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS); m_timers[WUPDATE_CLEANDB].Reset(); } m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default @@ -1059,11 +1059,11 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false); m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); - m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); - m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false); m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); - m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); @@ -1637,24 +1637,24 @@ void World::SetInitialWorldSettings() static uint32 abtimer = 0; abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); - m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2); + m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILLISECONDS/2); m_timers[WUPDATE_SESSIONS].SetInterval(0); - m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS); - m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS); - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS); + m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS); //erase corpses every 20 minutes - m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS); // clean logs table every 14 days by default m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer); //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) - mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); + mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); //1440 - mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); + mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); ///- Initilize static helper structures |
