diff options
author | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 21:40:43 -0300 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-12 16:50:06 +0100 |
commit | 0925c350e765ce944186d4ba6e30dd6c3063abba (patch) | |
tree | a113bbc6fd2f4c33cce5fd20183be89bc5963326 /src/server/game/Battlefield/Battlefield.h | |
parent | 7616f22bfb44af507191b9652825c548d1ac9713 (diff) |
Core/Battlefield: Cleanup of Wintergrasp script and battlefield system:
- Standards: Moved all statics to cpps where they belong.
- Changed spawn position container from fixed size array to std::vector (not all positions were used in every case)
- Removed unused parameter teamId from Battlefield::SpawnCreature
- Removed workaround for GO rotation, added in a69cbeb9d5776025452009733f13ff3a631315e8
- Added rotation parameter to Battlefield:SpawnGameObject
- Added sniffed rotation to existing script spawns.
- Implemented Archavon's Log (Closes #16880)
(cherry picked from commit 1deb7d2df178a98bc1b1cde2ca99301e7ee85ecb)
Diffstat (limited to 'src/server/game/Battlefield/Battlefield.h')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 9bd82eb5f8c..5b22ba1b9f9 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -294,9 +294,8 @@ class TC_GAME_API Battlefield : public ZoneScript BfGraveyard* GetGraveyardById(uint32 id) const; // Misc methods - virtual Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId /*teamId*/); - Creature* SpawnCreature(uint32 entry, Position const& pos, TeamId /*teamId*/); - GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o); + Creature* SpawnCreature(uint32 entry, Position const& pos); + GameObject* SpawnGameObject(uint32 entry, Position const& pos, G3D::Quat const& rot); Creature* GetCreature(ObjectGuid guid); GameObject* GetGameObject(ObjectGuid guid); |