aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Chat/Commands
diff options
context:
space:
mode:
authorShauren <krzysiek.7.5.4@gmail.com>2010-06-08 17:19:36 +0200
committerShauren <krzysiek.7.5.4@gmail.com>2010-06-08 17:19:36 +0200
commitae2f8d70a04e2520e0863a2fbeb4079073ba93da (patch)
tree36fe79042cb374e9997c891cb9c32c3e9ce2e05d /src/server/game/Chat/Commands
parente5aa4f7be97ca7c03cf9d8f5f3547f01b8c9cd3e (diff)
Added support for reloading creature_onkill_reputation table
Commented ace in externals/CmakeLists.txt and moved zlib before g3dlite, requested by click --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Chat/Commands')
-rw-r--r--src/server/game/Chat/Commands/Level3.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index deabbe62871..77d07a6f406 100644
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -749,6 +749,14 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadOnKillReputationCommand(const char*)
+{
+ sLog.outString("Re-Loading creature award reputation definitions...");
+ objmgr.LoadReputationOnKill();
+ SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args)
{
if (!*args)