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authorleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
committerleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
commitcdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch)
tree7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Chat/Commands
parentbd37ed23c940661498823d8eb17e1a14c7149e38 (diff)
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Chat/Commands')
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 8705f6b190e..d0e73df03ea 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -2198,7 +2198,7 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 playerGuid, uint32
else
{
// Update level and reset XP, everything else will be updated at login
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_LEVEL);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, GUID_LOPART(playerGuid));
@@ -2691,7 +2691,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return false;
}
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
@@ -3112,7 +3112,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
if (!target)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult resultCharacter = CharacterDatabase.Query(stmt);
@@ -3127,7 +3127,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char *args)
else
target_guid = target->GetGUIDLow();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
stmt->setUInt32(0, target_guid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -3222,7 +3222,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
return false;
std::string filter(cFilter);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUID_BY_NAME_FILTER);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
stmt->setString(0, filter.c_str());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -3239,7 +3239,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
do
{
Field* fields = result->Fetch();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANNED_NAME);
+ PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banresult = CharacterDatabase.Query(stmt2);
if (banresult)
@@ -3261,7 +3261,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
std::string char_name = fields[1].GetString();
- PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_GET_BANINFO_LIST);
+ PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2);
if (banInfo)
@@ -4467,7 +4467,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
{
if (chn)
chn->SetOwnership(true);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 1);
stmt->setString(1, channel);
CharacterDatabase.Execute(stmt);
@@ -4477,7 +4477,7 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
{
if (chn)
chn->SetOwnership(false);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_CHANNEL_OWNERSHIP);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 0);
stmt->setString(1, channel);
CharacterDatabase.Execute(stmt);