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author | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-18 20:43:16 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-23 22:16:15 +0100 |
commit | 44ea32ace410071494726eeaf69489bad1423591 (patch) | |
tree | 9f9a116b006225a3a9e808d049b1adca21a7773a /src/server/game/Conditions/ConditionMgr.cpp | |
parent | ad340466d09ae6de8adc20949f433772cb016b54 (diff) |
Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 929d9ec0275..7393dbbe390 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -3474,6 +3474,7 @@ int32 EvalSingleValue(ByteBuffer& buffer, Player const* player) return 0; value = WorldStateExpressionFunctions[functionType](player, arg1, arg2); + break; } default: break; |