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authortreeston <treeston.mmoc@gmail.com>2016-08-06 17:08:52 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 22:36:54 +0100
commit12b58eae40d8fff432a28993e10da84551d3cc6a (patch)
tree10b9aa1e822b66c19746737685ae823dd560be69 /src/server/game/Conditions/ConditionMgr.h
parentaf6041740cd3fc3fe4120155377d523bdc5d2b75 (diff)
Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.
(cherry picked from commit 97855469678bce6101a927c3d0666267c7e4acc2) # Conflicts: # src/server/game/Conditions/ConditionMgr.cpp
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 7f369463361..04c0e13ebec 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -92,7 +92,8 @@ enum ConditionTypes
CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
- CONDITION_MAX = 44 // MAX
+ CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
+ CONDITION_MAX = 45 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: