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authorSnapperRy <snapperryen@gmail.com>2016-07-16 21:10:54 +0200
committerSnapperRy <snapperryen@gmail.com>2016-07-16 21:10:54 +0200
commitb4b3c10c69f73a0fd1e8efe4fd8684676f33948d (patch)
treed21e02182f2e3df24158e0d2f7f0f5a474d14d0e /src/server/game/Conditions/ConditionMgr.h
parentcee1c0789acb7d75e453ed355a5d68781a5dec4c (diff)
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not a daily quest has been completed by a player in that day.
Also use it to fix two quest chains broken in commit 7905651. Should be the only ones of their kind.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 83e714781c3..4ec2be0753a 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -73,7 +73,8 @@ enum ConditionTypes
CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
CONDITION_TERRAIN_SWAP = 41, // only for 6.x
CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
- CONDITION_MAX = 43 // MAX
+ CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
+ CONDITION_MAX = 44 // MAX
};
/*! Documentation on implementing a new ConditionSourceType: