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authorModoX <moardox@gmail.com>2023-07-21 17:54:27 +0200
committerGitHub <noreply@github.com>2023-07-21 17:54:27 +0200
commitf28b4eed3d875ccedde574b0abc7258290b4c0a3 (patch)
treefc70c493d5b7947b4bb8b95af97a38b46be75536 /src/server/game/Conditions/ConditionMgr.h
parentac48da6275821f8f94acb6fb259728e6bf6fd79c (diff)
Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136)
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.h')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index d4652329faa..e7e94cc3a54 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -114,6 +114,7 @@ enum ConditionTypes
CONDITION_SCENARIO_STEP = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
CONDITION_SCENE_IN_PROGRESS = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value
CONDITION_PLAYER_CONDITION = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition
+ CONDITION_PRIVATE_OBJECT = 57, // 0 0 0 true if entity is private object
CONDITION_MAX
};