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authorSpp <spp@jorge.gr>2013-01-02 09:07:52 +0100
committerSpp <spp@jorge.gr>2013-01-02 09:07:52 +0100
commit2292025bf9ccd78c004027f2e0621473ced82b22 (patch)
tree077a93d879c3e8740c72df1830c9ad7fca36bf88 /src/server/game/DungeonFinding
parentc85dc26584decad8e4b8d1cb5a05bdb899a56e63 (diff)
Core/Misc: Replaced some macro definitions with inline functions
Diffstat (limited to 'src/server/game/DungeonFinding')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp16
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp4
2 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 3b57f02bf7c..2550f909a8b 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -51,7 +51,7 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
if (!fields)
return;
- if (!IS_GROUP(guid))
+ if (!IS_GROUP_GUID(guid))
return;
SetLeader(guid, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
@@ -77,7 +77,7 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
{
- if (!IS_GROUP(guid))
+ if (!IS_GROUP_GUID(guid))
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
@@ -758,7 +758,7 @@ void LFGMgr::LeaveLfg(uint64 guid)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
- uint64 gguid = IS_GROUP(guid) ? guid : GetGroup(guid);
+ uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
LfgState state = GetState(guid);
switch (state)
{
@@ -1624,7 +1624,7 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
LfgState LFGMgr::GetState(uint64 guid)
{
LfgState state;
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
state = GroupsStore[guid].GetState();
else
state = PlayersStore[guid].GetState();
@@ -1696,7 +1696,7 @@ uint8 LFGMgr::GetKicksLeft(uint64 guid)
void LFGMgr::RestoreState(uint64 guid, char const *debugMsg)
{
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
{
LfgGroupData& data = GroupsStore[guid];
if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
@@ -1725,7 +1725,7 @@ void LFGMgr::RestoreState(uint64 guid, char const *debugMsg)
void LFGMgr::SetState(uint64 guid, LfgState state)
{
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
{
LfgGroupData& data = GroupsStore[guid];
if (sLog->ShouldLog(LOG_FILTER_LFG, LOG_LEVEL_DEBUG))
@@ -1932,13 +1932,13 @@ void LFGMgr::SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data)
bool LFGMgr::IsLfgGroup(uint64 guid)
{
- return guid && IS_GROUP(guid) && GroupsStore[guid].IsLfgGroup();
+ return guid && IS_GROUP_GUID(guid) && GroupsStore[guid].IsLfgGroup();
}
LFGQueue& LFGMgr::GetQueue(uint64 guid)
{
uint8 queueId = 0;
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
{
const LfgGuidSet& players = GetPlayers(guid);
uint64 pguid = players.empty() ? 0 : (*players.begin());
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 81c9705704d..dae789b2eb4 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -358,7 +358,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
- proposalGroups[it2->first] = IS_GROUP(itQueue->first) ? itQueue->first : 0;
+ proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0;
numPlayers += itQueue->second.roles.size();
@@ -601,7 +601,7 @@ std::string LFGQueue::DumpQueueInfo() const
for (LfgGuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
{
uint64 guid = *it;
- if (IS_GROUP(guid))
+ if (IS_GROUP_GUID(guid))
{
groups++;
playersInGroup += sLFGMgr->GetPlayerCount(guid);