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authorDaniel M. Weeks <dan@danweeks.net>2015-04-01 11:08:56 -0400
committerDaniel M. Weeks <dan@danweeks.net>2015-04-02 22:27:51 -0400
commit3613f6971e51fe1b7289249d423fdb1e44f39f97 (patch)
treebc7539acfd50b4049bf5fb14fcf57e73d7cf7844 /src/server/game/Entities/GameObject
parent2951e0ccb143fd0aa37e4b4971489456bec81962 (diff)
Add missing override keyword in game
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 8ff2a941901..02349990d12 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -952,7 +952,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0));
- bool SetInPhase(uint32 id, bool update, bool apply);
+ bool SetInPhase(uint32 id, bool update, bool apply) override;
void EnableCollision(bool enable);
void Use(Unit* user);