diff options
| author | Shauren <shauren.trinity@gmail.com> | 2023-01-15 23:01:10 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2023-01-15 23:01:10 +0100 |
| commit | 3e85598d9987d674fb4d84728f776ebb85caf6b7 (patch) | |
| tree | 0985bbb71f9e6ecd38312944ab0adfc0414c72e1 /src/server/game/Entities/GameObject | |
| parent | c312eb8a69a0b3f1b2200a6d8f246eb716af1a22 (diff) | |
Core/Objects: Call base class Update function for Unit and GameObject (currently does nothing)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 31ecfdc62f6..b8a0e5445d0 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -883,6 +883,8 @@ void GameObject::Update(uint32 diff) { m_Events.Update(diff); + WorldObject::Update(diff); + if (AI()) AI()->UpdateAI(diff); else if (!AIM_Initialize()) |
