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authorShauren <shauren.trinity@gmail.com>2023-01-15 23:01:10 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-15 23:01:10 +0100
commit3e85598d9987d674fb4d84728f776ebb85caf6b7 (patch)
tree0985bbb71f9e6ecd38312944ab0adfc0414c72e1 /src/server/game/Entities/GameObject
parentc312eb8a69a0b3f1b2200a6d8f246eb716af1a22 (diff)
Core/Objects: Call base class Update function for Unit and GameObject (currently does nothing)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 31ecfdc62f6..b8a0e5445d0 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -883,6 +883,8 @@ void GameObject::Update(uint32 diff)
{
m_Events.Update(diff);
+ WorldObject::Update(diff);
+
if (AI())
AI()->UpdateAI(diff);
else if (!AIM_Initialize())