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authorSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
committerSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
commitb16d2245bbd374805d15cdca585e8b42bf139605 (patch)
treeb7b63c567112e1999a2566611363cf5e83adb1be /src/server/game/Entities/GameObject
parent8b820baa7324d41df264f48e344d62584bff70f8 (diff)
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '(' - Added missing space after a comma and remove space before comma (with some exceptions) - Remove trailing spaces - Convert tab to spaces Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp6
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h18
2 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 1af59592eea..4ec77e38bcf 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -276,7 +276,7 @@ void GameObject::Update(uint32 diff)
{
case GO_NOT_READY:
{
- switch(GetGoType())
+ switch (GetGoType())
{
case GAMEOBJECT_TYPE_TRAP:
{
@@ -484,7 +484,7 @@ void GameObject::Update(uint32 diff)
}
case GO_ACTIVATED:
{
- switch(GetGoType())
+ switch (GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
@@ -1537,7 +1537,7 @@ void GameObject::Use(Unit* user)
GameObjectTemplate const* info = GetGOInfo();
if (info)
{
- switch(info->entry)
+ switch (info->entry)
{
case 179785: // Silverwing Flag
// check if it's correct bg
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index ff0cf03c8b8..49230569498 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -409,7 +409,7 @@ struct GameObjectTemplate
// helpers
bool IsDespawnAtAction() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.consumable;
case GAMEOBJECT_TYPE_GOOBER: return goober.consumable;
@@ -419,7 +419,7 @@ struct GameObjectTemplate
uint32 GetLockId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.lockId;
case GAMEOBJECT_TYPE_BUTTON: return button.lockId;
@@ -438,7 +438,7 @@ struct GameObjectTemplate
bool GetDespawnPossibility() const // despawn at targeting of cast?
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune;
case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
@@ -452,7 +452,7 @@ struct GameObjectTemplate
uint32 GetCharges() const // despawn at uses amount
{
- switch(type)
+ switch (type)
{
//case GAMEOBJECT_TYPE_TRAP: return trap.charges;
case GAMEOBJECT_TYPE_GUARDPOST: return guardpost.charges;
@@ -463,7 +463,7 @@ struct GameObjectTemplate
uint32 GetLinkedGameObjectEntry() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId;
case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId;
@@ -475,7 +475,7 @@ struct GameObjectTemplate
uint32 GetAutoCloseTime() const
{
uint32 autoCloseTime = 0;
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: autoCloseTime = door.autoCloseTime; break;
case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = button.autoCloseTime; break;
@@ -490,7 +490,7 @@ struct GameObjectTemplate
uint32 GetLootId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.lootId;
case GAMEOBJECT_TYPE_FISHINGHOLE: return fishinghole.lootId;
@@ -500,7 +500,7 @@ struct GameObjectTemplate
uint32 GetGossipMenuId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.gossipID;
case GAMEOBJECT_TYPE_GOOBER: return goober.gossipID;
@@ -510,7 +510,7 @@ struct GameObjectTemplate
uint32 GetEventScriptId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_GOOBER: return goober.eventId;
case GAMEOBJECT_TYPE_CHEST: return chest.eventId;