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authorSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
committerSpp <spp@jorge.gr>2011-09-29 12:43:05 +0200
commitb16d2245bbd374805d15cdca585e8b42bf139605 (patch)
treeb7b63c567112e1999a2566611363cf5e83adb1be /src/server/game
parent8b820baa7324d41df264f48e344d62584bff70f8 (diff)
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '(' - Added missing space after a comma and remove space before comma (with some exceptions) - Remove trailing spaces - Convert tab to spaces Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/game')
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.cpp2
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h6
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp8
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp6
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp18
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp14
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp18
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp4
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp6
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp18
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp2
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp2
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rw-r--r--src/server/game/DungeonFinding/LFGGroupData.cpp2
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp10
-rw-r--r--src/server/game/DungeonFinding/LFGPlayerData.cpp2
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp12
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.cpp2
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp6
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h18
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp10
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h6
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp18
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h20
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectDefines.h4
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectPosSelector.cpp4
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp64
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp18
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp110
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h10
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp24
-rwxr-xr-xsrc/server/game/Grids/Cells/CellImpl.h2
-rwxr-xr-xsrc/server/game/Groups/Group.cpp2
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp2
-rwxr-xr-xsrc/server/game/Maps/Map.cpp20
-rwxr-xr-xsrc/server/game/Maps/Map.h8
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h6
-rwxr-xr-xsrc/server/game/Movement/DestinationHolderImp.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.h2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.cpp2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.h2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ChatHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LootHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TaxiHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/TradeHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h4
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp12
-rwxr-xr-xsrc/server/game/Server/WorldSocket.h6
-rwxr-xr-xsrc/server/game/Server/WorldSocketMgr.cpp4
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp66
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp50
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h6
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp8
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp54
-rw-r--r--src/server/game/Spells/SpellInfo.cpp20
-rw-r--r--src/server/game/Spells/SpellInfo.h2
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h4
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp6
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h10
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp2
-rw-r--r--src/server/game/Tools/PlayerDump.cpp2
-rwxr-xr-xsrc/server/game/Weather/Weather.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp2
97 files changed, 450 insertions, 450 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index e11be0612a2..8397ad7954e 100755
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -131,7 +131,7 @@ void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
//sLog->outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
- switch(AISpellInfo[spellId].target)
+ switch (AISpellInfo[spellId].target)
{
default:
case AITARGET_SELF: target = me; break;
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 8485559c7fa..4fdedea414a 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -49,7 +49,7 @@ enum SelectAggroTarget
};
// default predicate function to select target based on distance, player and/or aura criteria
-struct DefaultTargetSelector : public std::unary_function<Unit* , bool>
+struct DefaultTargetSelector : public std::unary_function<Unit*, bool>
{
const Unit* me;
float m_dist;
@@ -152,7 +152,7 @@ class UnitAI
Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
// Select the targets satifying the predicate.
- // predicate shall extend std::unary_function<Unit* , bool>
+ // predicate shall extend std::unary_function<Unit*, bool>
template <class PREDICATE> Unit* SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const& predicate)
{
const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
@@ -202,7 +202,7 @@ class UnitAI
void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
// Select the targets satifying the predicate.
- // predicate shall extend std::unary_function<Unit* , bool>
+ // predicate shall extend std::unary_function<Unit*, bool>
template <class PREDICATE> void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectAggroTarget targetType)
{
std::list<HostileReference*> const& threatlist = me->getThreatManager().getThreatList();
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 27807283edc..62d7a1f4f58 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1272,7 +1272,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
sLog->outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
}
- switch((*i).second.Type)
+ switch ((*i).second.Type)
{
case CHAT_TYPE_SAY:
source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 72828ad01d6..c27613f320f 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -278,7 +278,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog->outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
- switch(temp.spawned.condition)
+ switch (temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index ecdae923a9d..305821095fa 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -436,7 +436,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
float y = me->GetPositionY();
float z = me->GetPositionZ();
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case NPC_BROODLORD: // broodlord (not move down stairs)
if (z > 448.60f)
@@ -457,7 +457,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
default: // For most of creatures that certain area is their home area.
sLog->outDetail("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry());
uint32 homeAreaId = me->GetMap()->GetAreaId(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ());
- if(me->GetAreaId() == homeAreaId)
+ if (me->GetAreaId() == homeAreaId)
return false;
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 9bf602d499d..5d376be888e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -82,7 +82,7 @@ enum eTradeskill
#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0)
#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g)
-// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
+// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64)
#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b)
// Closes the Menu
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 2b3f3dd7305..72dbb4baff7 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -843,7 +843,7 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player)
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
- GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 , 0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
return false;
}
@@ -863,14 +863,14 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() , 0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() , opt , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
return false;
}
@@ -880,7 +880,7 @@ uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId , 0 , false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 854e155c148..b17e2e4736e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -460,7 +460,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD" , Spell: %u",
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD", Spell: %u",
(*itr)->GetGUIDLow(), e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
}
}
@@ -1309,7 +1309,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool run = e.action.setRun.run ? true : false;
CAST_AI(SmartAI, me->AI())->SetRun(run);
- me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y , e.target.z);
+ me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z);
break;
}
case SMART_ACTION_RESPAWN_TARGET:
@@ -1781,7 +1781,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_JUMP_TO_POS:
{
- me->GetMotionMaster()->MoveJump(e.target.x, e.target.y , e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ me->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
break;
}
default:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index f03e278a133..fab2a6b7722 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -123,7 +123,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
}
if (temp.entryOrGuid >= 0)
{
- switch(source_type)
+ switch (source_type)
{
case SMART_SCRIPT_TYPE_CREATURE:
{
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index b16c2223d25..bfc8c956eb6 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1600,7 +1600,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
}
-static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
+static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465, 462, 458, 464, 461, 467, 460, 463, 0, 466 };
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
@@ -2039,9 +2039,9 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
// titles
- //! Currently there's only one achievement that deals with gender-specific titles.
+ //! Currently there's only one achievement that deals with gender-specific titles.
//! Since no common attributes were found, (not even in titleRewardFlags field)
- //! we explicitly check by ID. Maybe in the future we could move the achievement_reward
+ //! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index a5feac09ea4..445c5c26bd6 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -255,7 +255,7 @@ void Battleground::Update(uint32 diff)
return;
}
- switch(GetStatus())
+ switch (GetStatus())
{
case STATUS_WAIT_JOIN:
if (GetPlayersSize())
@@ -890,7 +890,7 @@ uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
uint32 Battleground::GetBattlemasterEntry() const
{
- switch(GetTypeID(true))
+ switch (GetTypeID(true))
{
case BATTLEGROUND_AV: return 15972;
case BATTLEGROUND_WS: return 14623;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 86a9511bcf8..43b315c3928 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -203,7 +203,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match
*data << uint32(StatusID); // status
- switch(StatusID)
+ switch (StatusID)
{
case STATUS_WAIT_QUEUE: // status_in_queue
*data << uint32(Time1); // average wait time, milliseconds
@@ -300,10 +300,10 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
}
*data << uint32(itr2->second->DamageDone); // damage done
*data << uint32(itr2->second->HealingDone); // healing done
- switch(bg->GetTypeID(true)) // battleground specific things
+ switch (bg->GetTypeID(true)) // battleground specific things
{
case BATTLEGROUND_RB:
- switch(bg->GetMapId())
+ switch (bg->GetMapId())
{
case 489:
*data << uint32(0x00000002); // count of next fields
@@ -554,7 +554,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
Battleground* bg = NULL;
// create a copy of the BG template
- switch(bgTypeId)
+ switch (bgTypeId)
{
case BATTLEGROUND_AV:
bg = new BattlegroundAV(*(BattlegroundAV*)bg_template);
@@ -863,7 +863,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
*data << uint32(*itr);
++count;
}
- data->put<uint32>(count_pos , count);
+ data->put<uint32>(count_pos, count);
}
}
}
@@ -913,7 +913,7 @@ bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId)
BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
{
- switch(bgTypeId)
+ switch (bgTypeId)
{
case BATTLEGROUND_WS:
return BATTLEGROUND_QUEUE_WS;
@@ -935,7 +935,7 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
case BATTLEGROUND_BE:
case BATTLEGROUND_DS:
case BATTLEGROUND_RV:
- switch(arenaType)
+ switch (arenaType)
{
case ARENA_TYPE_2v2:
return BATTLEGROUND_QUEUE_2v2;
@@ -953,7 +953,7 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
{
- switch(bgQueueTypeId)
+ switch (bgQueueTypeId)
{
case BATTLEGROUND_QUEUE_WS:
return BATTLEGROUND_WS;
@@ -980,7 +980,7 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)
{
- switch(bgQueueTypeId)
+ switch (bgQueueTypeId)
{
case BATTLEGROUND_QUEUE_2v2:
return ARENA_TYPE_2v2;
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 9cd87bf4725..67cea3e7be1 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -805,7 +805,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
//this switch can be much shorter
MaxPlayersPerTeam = arenaType;
MinPlayersPerTeam = arenaType;
- /*switch(arenaType)
+ /*switch (arenaType)
{
case ARENA_TYPE_2v2:
MaxPlayersPerTeam = 2;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index efe8075a03e..a647a3c6299 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -618,9 +618,9 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
//send a nice message to all :)
char buf[256];
if (IsTower(node))
- sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
+ sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
else
- sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN) , GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
+ sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (owner == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -1298,17 +1298,17 @@ bool BattlegroundAV::SetupBattleground()
}
}
- if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N , BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
for (uint8 i = 0; i < 4; i++)
{
- if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
- || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH , BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
+ if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)
+ || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
{
sLog->outError("BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
return false;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index ff40739f83d..fdb81491771 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -48,7 +48,7 @@ enum BG_EY_WorldStates
BLOOD_ELF_ALLIANCE_CONTROL = 2723,
BLOOD_ELF_UNCONTROL = 2722,
PROGRESS_BAR_PERCENT_GREY = 2720, //100 = empty (only grey), 0 = blue|red (no grey)
- PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky , 100 = full alliance
+ PROGRESS_BAR_STATUS = 2719, //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky, 100 = full alliance
PROGRESS_BAR_SHOW = 2718, //1 init, 0 druhy send - bez messagu, 1 = controlled aliance
NETHERSTORM_FLAG = 2757,
//set to 2 when flag is picked up, and to 1 if it is dropped
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 47c13d8f860..b00e8dac1d8 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -332,7 +332,7 @@ void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
if (itr == m_PlayerScores.end()) // player not found...
return;
- switch(type)
+ switch (type)
{
case SCORE_BASES_ASSAULTED:
((BattlegroundICScore*)itr->second)->BasesAssaulted += value;
@@ -642,7 +642,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
sLog->outError("Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
}
- switch(nodePoint->gameobject_type)
+ switch (nodePoint->gameobject_type)
{
case BG_IC_GO_HANGAR_BANNER:
// all the players on the stopped transport should be teleported out
@@ -833,7 +833,7 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
uint32 lang_entry = 0;
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_HORDE_GATE_1:
lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED;
@@ -940,7 +940,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
t->SetMap(GetBgMap());
for (uint8 i = 0; i < 5; i++)
- t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()) , (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
+ t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation()));
return t;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index ed8a271921d..efa91559ca6 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -911,7 +911,7 @@ class BattlegroundIC : public Battleground
uint32 GetGateIDFromEntry(uint32 id)
{
uint32 i = 0;
- switch(id)
+ switch (id)
{
case GO_HORDE_GATE_1: i = BG_IC_H_FRONT ;break;
case GO_HORDE_GATE_2: i = BG_IC_H_WEST ;break;
@@ -927,7 +927,7 @@ class BattlegroundIC : public Battleground
{
uint32 uws = 0;
- switch(id)
+ switch (id)
{
case GO_HORDE_GATE_1:
uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 775467fecde..c214ac21068 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -201,13 +201,13 @@ bool BattlegroundSA::ResetObjs()
}
//Player may enter BEFORE we set up bG - lets update his worldstates anyway...
- UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
- UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
- UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ UpdateWorldState(BG_SA_RIGHT_GY_HORDE, GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ UpdateWorldState(BG_SA_LEFT_GY_HORDE, GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0);
+ UpdateWorldState(BG_SA_CENTER_GY_HORDE, GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0);
- UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
- UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
- UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
+ UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0);
if (Attackers == TEAM_ALLIANCE)
{
@@ -612,7 +612,7 @@ void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
UpdateWorldState(uws, GateStatus[i]);
bool rewardHonor = true;
gateDestroyed = true;
- switch(i)
+ switch (i)
{
case BG_SA_GREEN_GATE:
if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)
@@ -686,7 +686,7 @@ void BattlegroundSA::SendTime()
void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
{
- switch(target_obj->GetEntry())
+ switch (target_obj->GetEntry())
{
case 191307:
case 191308:
@@ -721,7 +721,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
uint32 npc = 0;
uint32 flag = 0;
- switch(i)
+ switch (i)
{
case BG_SA_LEFT_CAPTURABLE_GY:
flag = BG_SA_LEFT_FLAG;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 9d8325f2c6f..5f01d0fac4d 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -168,7 +168,7 @@ const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC + BG_SA_DEMOLISHER_AMOUNT][4] =
{ 1232.345f, -187.517f, 66.945f, 0.45f },
{ 1249.634f, -224.189f, 66.72f, 0.635f },
{ 1236.213f, 92.287f, 64.965f, 5.751f },
- { 1215.11f, 57.772f, 64.739f, 5.78f } ,
+ { 1215.11f, 57.772f, 64.739f, 5.78f },
//Demolishers
{ 1611.597656f, -117.270073f, 8.719355f, 2.513274f},
{ 1575.562500f, -158.421875f, 5.024450f, 2.129302f},
@@ -446,7 +446,7 @@ class BattlegroundSA : public Battleground
uint32 GetGateIDFromDestroyEventID(uint32 id)
{
uint32 i = 0;
- switch(id)
+ switch (id)
{
case 19046: i = BG_SA_GREEN_GATE; break; //Green gate destroyed
case 19045: i = BG_SA_BLUE_GATE; break; //blue gate
@@ -461,7 +461,7 @@ class BattlegroundSA : public Battleground
uint32 GetWorldStateFromGateID(uint32 id)
{
uint32 uws = 0;
- switch(id)
+ switch (id)
{
case BG_SA_GREEN_GATE: uws = BG_SA_GREEN_GATEWS; break;
case BG_SA_YELLOW_GATE: uws = BG_SA_YELLOW_GATEWS; break;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index b34ab0997ac..951fe8f6b51 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -607,7 +607,7 @@ void BattlegroundWS::HandleAreaTrigger(Player* Source, uint32 Trigger)
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
- switch(Trigger)
+ switch (Trigger)
{
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in Battleground::Update().
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
@@ -761,7 +761,7 @@ void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
if (itr == m_PlayerScores.end()) // player not found
return;
- switch(type)
+ switch (type)
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattlegroundWGScore*)itr->second)->FlagCaptures += value;
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 91a9382b2e3..cd62d93c242 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -986,7 +986,7 @@ void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint
else
*data << uint32(LANG_UNIVERSAL);
- switch(type)
+ switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_PARTY:
@@ -1287,7 +1287,7 @@ uint32 ChatHandler::extractSpellIdFromLink(char* text)
uint32 id = (uint32)atol(idS);
- switch(type)
+ switch (type)
{
case SPELL_LINK_SPELL:
return id;
@@ -1367,7 +1367,7 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
if (!idS)
return 0;
- switch(type)
+ switch (type)
{
case SPELL_LINK_PLAYER:
{
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 2055952a233..9e772e2cde7 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -373,7 +373,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());
std::string race_s, Class_s;
- switch(race)
+ switch (race)
{
case RACE_HUMAN: race_s = "Human"; break;
case RACE_ORC: race_s = "Orc"; break;
@@ -386,7 +386,7 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
case RACE_BLOODELF: race_s = "Blood Elf"; break;
case RACE_DRAENEI: race_s = "Draenei"; break;
}
- switch(Class)
+ switch (Class)
{
case CLASS_WARRIOR: Class_s = "Warrior"; break;
case CLASS_PALADIN: Class_s = "Paladin"; break;
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 9a5edda8700..78fcd55278d 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -1596,7 +1596,7 @@ bool ChatHandler::HandleLookupMapCommand(const char *args)
if (MapInfo->IsContinent())
ss << GetTrinityString(LANG_CONTINENT);
- switch(MapInfo->map_type)
+ switch (MapInfo->map_type)
{
case MAP_INSTANCE: ss << GetTrinityString(LANG_INSTANCE); break;
case MAP_BATTLEGROUND: ss << GetTrinityString(LANG_BATTLEGROUND); break;
@@ -2908,7 +2908,7 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
if (!reason)
return false;
- switch(mode)
+ switch (mode)
{
case BAN_ACCOUNT:
if (!AccountMgr::normalizeString(nameOrIP))
@@ -2932,7 +2932,7 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
break;
}
- switch(sWorld->BanAccount(mode, nameOrIP, duration, reason, m_session ? m_session->GetPlayerName() : ""))
+ switch (sWorld->BanAccount(mode, nameOrIP, duration, reason, m_session ? m_session->GetPlayerName() : ""))
{
case BAN_SUCCESS:
if (atoi(duration)>0)
@@ -2943,7 +2943,7 @@ bool ChatHandler::HandleBanHelper(BanMode mode, const char *args)
case BAN_SYNTAX_ERROR:
return false;
case BAN_NOTFOUND:
- switch(mode)
+ switch (mode)
{
default:
PSendSysMessage(LANG_BAN_NOTFOUND, "account", nameOrIP.c_str());
@@ -3016,7 +3016,7 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char *args)
std::string nameOrIP = cnameOrIP;
- switch(mode)
+ switch (mode)
{
case BAN_ACCOUNT:
if (!AccountMgr::normalizeString(nameOrIP))
@@ -3569,7 +3569,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
}
}
- switch(PlayerDumpReader().LoadDump(file, account_id, name, guid))
+ switch (PlayerDumpReader().LoadDump(file, account_id, name, guid))
{
case DUMP_SUCCESS:
PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
@@ -3630,7 +3630,7 @@ bool ChatHandler::HandlePDumpWriteCommand(const char *args)
return false;
}
- switch(PlayerDumpWriter().WriteDump(file, uint32(guid)))
+ switch (PlayerDumpWriter().WriteDump(file, uint32(guid)))
{
case DUMP_SUCCESS:
PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
@@ -3673,7 +3673,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
SendSysMessage("Empty");
continue;
}
- switch(mg->GetMovementGeneratorType())
+ switch (mg->GetMovementGeneratorType())
{
case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
@@ -3766,7 +3766,7 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args)
uint32 pLimit = sWorld->GetPlayerAmountLimit();
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
char const* secName = "";
- switch(allowedAccountType)
+ switch (allowedAccountType)
{
case SEC_PLAYER: secName = "Player"; break;
case SEC_MODERATOR: secName = "Moderator"; break;
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index e5a2460b1a6..6303181a44d 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -519,7 +519,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
HostileReference* hostilRef = threatRefStatusChangeEvent->getReference();
- switch(threatRefStatusChangeEvent->getType())
+ switch (threatRefStatusChangeEvent->getType())
{
case UEV_THREAT_REF_THREAT_CHANGE:
if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7e3b19336ee..bfefb3e4e76 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1213,7 +1213,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
return false;
}
- switch(cond->mConditionValue1)
+ switch (cond->mConditionValue1)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index e2506a36f63..faa73cefb11 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -739,7 +739,7 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
if (!mapEntry)
return CONTENT_1_60;
- switch(mapEntry->Expansion())
+ switch (mapEntry->Expansion())
{
default: return CONTENT_1_60;
case 1: return CONTENT_61_70;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 2c7bfb3eb1d..e01acd2e03d 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1056,7 +1056,7 @@ struct HolidaysEntry
//uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
//char *textureFilename; // 51 m_textureFilename
//uint32 priority; // 52 m_priority
- //uint32 calendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk,1 = Darkmoon Festival, 2 = Yearly holiday)
+ //uint32 calendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday)
//uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
};
diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp
index 0691c6e1b40..e81b8bd1774 100644
--- a/src/server/game/DungeonFinding/LFGGroupData.cpp
+++ b/src/server/game/DungeonFinding/LFGGroupData.cpp
@@ -30,7 +30,7 @@ LfgGroupData::~LfgGroupData()
void LfgGroupData::SetState(LfgState state)
{
- switch(state)
+ switch (state)
{
case LFG_STATE_NONE:
case LFG_STATE_DUNGEON:
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 7d2c02d6b23..d3a0c68a9e7 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -271,7 +271,7 @@ void LFGMgr::Update(uint32 diff)
role &= ~ROLE_LEADER;
int32 waitTime = -1;
- switch(role)
+ switch (role)
{
case ROLE_NONE: // Should not happen - just in case
waitTime = -1;
@@ -514,7 +514,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, const LfgDungeonSet& selectedDungeon
bool isDungeon = false;
for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
{
- switch(GetDungeonType(*it))
+ switch (GetDungeonType(*it))
{
case LFG_TYPE_RANDOM:
if (dungeons.size() > 1) // Only allow 1 random dungeon
@@ -657,7 +657,7 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/)
LfgState state = GetState(guid);
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Leave: [" UI64FMTD "]", guid);
- switch(state)
+ switch (state)
{
case LFG_STATE_QUEUED:
{
@@ -904,7 +904,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
{
LfgQueueInfoMap::const_iterator itOther = itFirst;
++itOther;
- while(itOther != pqInfoMap.end() && itOther->second->dungeons.find(*itDungeon) != itOther->second->dungeons.end())
+ while (itOther != pqInfoMap.end() && itOther->second->dungeons.find(*itDungeon) != itOther->second->dungeons.end())
++itOther;
if (itOther == pqInfoMap.end())
@@ -1358,7 +1358,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
// Update timers
uint8 role = GetRoles(pguid);
role &= ~ROLE_LEADER;
- switch(role)
+ switch (role)
{
case ROLE_DAMAGE:
{
diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp
index e3e84c6a8a0..e9400f85d3b 100644
--- a/src/server/game/DungeonFinding/LFGPlayerData.cpp
+++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp
@@ -27,7 +27,7 @@ LfgPlayerData::~LfgPlayerData()
void LfgPlayerData::SetState(LfgState state)
{
- switch(state)
+ switch (state)
{
case LFG_STATE_NONE:
case LFG_STATE_DUNGEON:
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index bf0fd1ae214..7a86136b3a8 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -434,7 +434,7 @@ void Creature::Update(uint32 diff)
m_vehicleKit->Reset();
}
- switch(m_deathState)
+ switch (m_deathState)
{
case JUST_ALIVED:
// Must not be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
@@ -674,7 +674,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if (!pCreature)
- //SetFeared(true, getVictim()->GetGUID(), 0 , sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
+ //SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
SetControlled(true, UNIT_STAT_FLEEING);
else
@@ -819,7 +819,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
return false;
}
- switch(GetCreatureInfo()->trainer_type)
+ switch (GetCreatureInfo()->trainer_type)
{
case TRAINER_TYPE_CLASS:
if (pPlayer->getClass() != GetCreatureInfo()->trainer_class)
@@ -827,7 +827,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->trainer_class)
+ switch (GetCreatureInfo()->trainer_class)
{
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break;
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break;
@@ -857,7 +857,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
if (msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->trainer_class)
+ switch (GetCreatureInfo()->trainer_class)
{
case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
@@ -903,7 +903,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
if (!pPlayer->GetBGAccessByLevel(bgTypeId))
{
pPlayer->PlayerTalkClass->ClearMenus();
- switch(bgTypeId)
+ switch (bgTypeId)
{
case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetGUID()); break;
case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetGUID()); break;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 27b0ba53b3d..b17606b83cc 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -44,7 +44,7 @@ void TempSummon::Update(uint32 diff)
UnSummon();
return;
}
- switch(m_type)
+ switch (m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
break;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 1af59592eea..4ec77e38bcf 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -276,7 +276,7 @@ void GameObject::Update(uint32 diff)
{
case GO_NOT_READY:
{
- switch(GetGoType())
+ switch (GetGoType())
{
case GAMEOBJECT_TYPE_TRAP:
{
@@ -484,7 +484,7 @@ void GameObject::Update(uint32 diff)
}
case GO_ACTIVATED:
{
- switch(GetGoType())
+ switch (GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
@@ -1537,7 +1537,7 @@ void GameObject::Use(Unit* user)
GameObjectTemplate const* info = GetGOInfo();
if (info)
{
- switch(info->entry)
+ switch (info->entry)
{
case 179785: // Silverwing Flag
// check if it's correct bg
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index ff0cf03c8b8..49230569498 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -409,7 +409,7 @@ struct GameObjectTemplate
// helpers
bool IsDespawnAtAction() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.consumable;
case GAMEOBJECT_TYPE_GOOBER: return goober.consumable;
@@ -419,7 +419,7 @@ struct GameObjectTemplate
uint32 GetLockId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.lockId;
case GAMEOBJECT_TYPE_BUTTON: return button.lockId;
@@ -438,7 +438,7 @@ struct GameObjectTemplate
bool GetDespawnPossibility() const // despawn at targeting of cast?
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune;
case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune;
@@ -452,7 +452,7 @@ struct GameObjectTemplate
uint32 GetCharges() const // despawn at uses amount
{
- switch(type)
+ switch (type)
{
//case GAMEOBJECT_TYPE_TRAP: return trap.charges;
case GAMEOBJECT_TYPE_GUARDPOST: return guardpost.charges;
@@ -463,7 +463,7 @@ struct GameObjectTemplate
uint32 GetLinkedGameObjectEntry() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId;
case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId;
@@ -475,7 +475,7 @@ struct GameObjectTemplate
uint32 GetAutoCloseTime() const
{
uint32 autoCloseTime = 0;
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_DOOR: autoCloseTime = door.autoCloseTime; break;
case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = button.autoCloseTime; break;
@@ -490,7 +490,7 @@ struct GameObjectTemplate
uint32 GetLootId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_CHEST: return chest.lootId;
case GAMEOBJECT_TYPE_FISHINGHOLE: return fishinghole.lootId;
@@ -500,7 +500,7 @@ struct GameObjectTemplate
uint32 GetGossipMenuId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.gossipID;
case GAMEOBJECT_TYPE_GOOBER: return goober.gossipID;
@@ -510,7 +510,7 @@ struct GameObjectTemplate
uint32 GetEventScriptId() const
{
- switch(type)
+ switch (type)
{
case GAMEOBJECT_TYPE_GOOBER: return goober.eventId;
case GAMEOBJECT_TYPE_CHEST: return chest.eventId;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 1394b018df4..6ea9bf92dfe 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -173,10 +173,10 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
if (!pProto || !pBagProto)
return false;
- switch(pBagProto->Class)
+ switch (pBagProto->Class)
{
case ITEM_CLASS_CONTAINER:
- switch(pBagProto->SubClass)
+ switch (pBagProto->SubClass)
{
case ITEM_SUBCLASS_CONTAINER:
return true;
@@ -216,7 +216,7 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
return false;
}
case ITEM_CLASS_QUIVER:
- switch(pBagProto->SubClass)
+ switch (pBagProto->SubClass)
{
case ITEM_SUBCLASS_QUIVER:
if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
@@ -1103,7 +1103,7 @@ bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
if (pUnitTarget->GetEntry() != m_uiTargetEntry)
return false;
- switch(m_uiType)
+ switch (m_uiType)
{
case ITEM_TARGET_TYPE_CREATURE:
return pUnitTarget->isAlive();
@@ -1145,7 +1145,7 @@ void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, SQLTransa
// Following is not applicable in the trading procedure
if (changestate)
SetState(ITEM_CHANGED, owner);
-
+
SetRefundRecipient(0);
SetPaidMoney(0);
SetPaidExtendedCost(0);
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 7f7f1c4ae7f..4ed475e0545 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -132,7 +132,7 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id)
return 0;
uint32 suffixFactor;
- switch(itemProto->InventoryType)
+ switch (itemProto->InventoryType)
{
// Items of that type don`t have points
case INVTYPE_NON_EQUIP:
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 94c740de1f6..155673edbaa 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -527,7 +527,7 @@ const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
{
- switch(ItemClass)
+ switch (ItemClass)
{
case ITEM_CLASS_WEAPON: return ItemSubClass;
case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
@@ -656,7 +656,7 @@ struct ItemTemplate
// helpers
bool CanChangeEquipStateInCombat() const
{
- switch(InventoryType)
+ switch (InventoryType)
{
case INVTYPE_RELIC:
case INVTYPE_SHIELD:
@@ -664,7 +664,7 @@ struct ItemTemplate
return true;
}
- switch(Class)
+ switch (Class)
{
case ITEM_CLASS_WEAPON:
case ITEM_CLASS_PROJECTILE:
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7413ff221f1..7894abd3c59 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -48,7 +48,7 @@
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
- switch(guid_hi)
+ switch (guid_hi)
{
case HIGHGUID_ITEM: return TYPEID_ITEM;
//case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently
@@ -134,7 +134,7 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value(OBJECT_FIELD_GUID, guid);
uint32 type = 0;
- switch(m_objectType)
+ switch (m_objectType)
{
//case TYPEID_ITEM: type = 3; break;
//case TYPEID_CONTAINER: type = 7; break; //+4
@@ -220,7 +220,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
if (isType(TYPEMASK_GAMEOBJECT))
{
- switch(((GameObject*)this)->GetGoType())
+ switch (((GameObject*)this)->GetGoType())
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_DUEL_ARBITER:
@@ -430,7 +430,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
// 0x8
if (flags & UPDATEFLAG_LOWGUID)
{
- switch(GetTypeId())
+ switch (GetTypeId())
{
case TYPEID_OBJECT:
case TYPEID_ITEM:
@@ -895,7 +895,7 @@ void Object::SetUInt64Value(uint16 index, uint64 value)
bool Object::AddUInt64Value(uint16 index, uint64 value)
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
if (value && !*((uint64*)&(m_uint32Values[index])))
{
m_uint32Values[index] = PAIR64_LOPART(value);
@@ -917,7 +917,7 @@ bool Object::AddUInt64Value(uint16 index, uint64 value)
bool Object::RemoveUInt64Value(uint16 index, uint64 value)
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , true));
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
if (value && *((uint64*)&(m_uint32Values[index])) == value)
{
m_uint32Values[index] = 0;
@@ -2285,13 +2285,13 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
pet->setPowerType(POWER_MANA);
- pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
+ pet->SetUInt32Value(UNIT_NPC_FLAGS, 0);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pet->InitStatsForLevel(getLevel());
SetMinion(pet, true);
- switch(petType)
+ switch (petType)
{
case SUMMON_PET:
// this enables pet details window (Shift+P)
@@ -2309,7 +2309,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
map->Add(pet->ToCreature());
- switch(petType)
+ switch (petType)
{
case SUMMON_PET:
pet->InitPetCreateSpells();
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index ec2ec8f6edc..d27ea23ba7e 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -151,38 +151,38 @@ class Object
int32 GetInt32Value(uint16 index) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_int32Values[index];
}
uint32 GetUInt32Value(uint16 index) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_uint32Values[index];
}
uint64 GetUInt64Value(uint16 index) const
{
- ASSERT(index + 1 < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, false));
return *((uint64*)&(m_uint32Values[index]));
}
float GetFloatValue(uint16 index) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return m_floatValues[index];
}
uint8 GetByteValue(uint16 index, uint8 offset) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return *(((uint8*)&m_uint32Values[index])+offset);
}
uint16 GetUInt16Value(uint16 index, uint8 offset) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 2);
return *(((uint16*)&m_uint32Values[index])+offset);
}
@@ -227,7 +227,7 @@ class Object
bool HasFlag(uint16 index, uint32 flag) const
{
- if (index >= m_valuesCount && !PrintIndexError(index , false)) return false;
+ if (index >= m_valuesCount && !PrintIndexError(index, false)) return false;
return (m_uint32Values[index] & flag) != 0;
}
@@ -244,7 +244,7 @@ class Object
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
ASSERT(offset < 4);
return (((uint8*)&m_uint32Values[index])[offset] & flag) != 0;
}
@@ -278,7 +278,7 @@ class Object
bool HasFlag64(uint16 index, uint64 flag) const
{
- ASSERT(index < m_valuesCount || PrintIndexError(index , false));
+ ASSERT(index < m_valuesCount || PrintIndexError(index, false));
return (GetUInt64Value(index) & flag) != 0;
}
@@ -294,7 +294,7 @@ class Object
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
virtual void BuildUpdate(UpdateDataMapType&) {}
- void BuildFieldsUpdate(Player* , UpdateDataMapType &) const;
+ void BuildFieldsUpdate(Player*, UpdateDataMapType &) const;
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 6dd04e1dee4..4108063bfb3 100755
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -80,7 +80,7 @@ enum HighGuid
inline bool IsGuidHaveEnPart(uint64 guid)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
case HIGHGUID_ITEM:
case HIGHGUID_PLAYER:
@@ -104,7 +104,7 @@ inline bool IsGuidHaveEnPart(uint64 guid)
inline char const* GetLogNameForGuid(uint64 guid)
{
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
case HIGHGUID_ITEM: return "item";
case HIGHGUID_PLAYER: return guid ? "player" : "none";
diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp
index e90e21eb2df..c322c35ef81 100755
--- a/src/server/game/Entities/Object/ObjectPosSelector.cpp
+++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp
@@ -85,7 +85,7 @@ bool ObjectPosSelector::FirstAngle(float& angle)
bool ObjectPosSelector::NextAngle(float& angle)
{
- while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
+ while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
{
@@ -99,7 +99,7 @@ bool ObjectPosSelector::NextAngle(float& angle)
bool ObjectPosSelector::NextUsedAngle(float& angle)
{
- while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
+ while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
{
// calculate next possible angle
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 2a151f50064..25a66206663 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -483,7 +483,7 @@ void Pet::Update(uint32 diff)
if (m_loading)
return;
- switch(m_deathState)
+ switch (m_deathState)
{
case CORPSE:
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9b4b8b8251e..579a704bd83 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -151,7 +151,7 @@ PlayerTaxi::PlayerTaxi()
void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level)
{
// class specific initial known nodes
- switch(chrClass)
+ switch (chrClass)
{
case CLASS_DEATH_KNIGHT:
{
@@ -162,7 +162,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level
}
// race specific initial known nodes: capital and taxi hub masks
- switch(race)
+ switch (race)
{
case RACE_HUMAN: SetTaximaskNode(2); break; // Human
case RACE_ORC: SetTaximaskNode(23); break; // Orc
@@ -178,7 +178,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level
}
// new continent starting masks (It will be accessible only at new map)
- switch(Player::TeamForRace(race))
+ switch (Player::TeamForRace(race))
{
case ALLIANCE: SetTaximaskNode(100); break;
case HORDE: SetTaximaskNode(99); break;
@@ -1035,7 +1035,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077), 42999);
// Factions depending on team, like cities and some more stuff
- switch(GetTeam())
+ switch (GetTeam())
{
case ALLIANCE:
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72), 42999);
@@ -1132,7 +1132,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
// special amount for food/drink
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
{
- switch(iProto->Spells[0].SpellCategory)
+ switch (iProto->Spells[0].SpellCategory)
{
case SPELL_CATEGORY_FOOD: // food
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
@@ -1220,7 +1220,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
}
// item can't be added
- sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u", titem_id, getRace(), getClass(), msg);
+ sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
return false;
}
@@ -2384,13 +2384,13 @@ void Player::ProcessDelayedOperations()
ContinueTaxiFlight();
}
}
-
+
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
{
if (Group *g = GetGroup())
g->SendUpdateToPlayer(GetGUID());
}
-
+
//we have executed ALL delayed ops, so clear the flag
m_DelayedOperations = 0;
}
@@ -2876,7 +2876,7 @@ void Player::SetGMVisible(bool on)
bool Player::IsGroupVisibleFor(Player const* p) const
{
- switch(sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
+ switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
{
default: return IsInSameGroupWith(p);
case 1: return IsInSameRaidWith(p);
@@ -3627,7 +3627,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
disabled_case = true;
}
- else switch(itr->second->state)
+ else switch (itr->second->state)
{
case PLAYERSPELL_UNCHANGED: // known saved spell
return false;
@@ -3813,7 +3813,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
- switch(GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0))
+ switch (GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0))
{
case SKILL_RANGE_LANGUAGE:
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300);
@@ -4992,14 +4992,14 @@ void Player::DeleteOldCharacters(uint32 keepDays)
{
Field* charFields = resultChars->Fetch();
Player::DeleteFromDB(charFields[0].GetUInt64(), charFields[1].GetUInt32(), true, true);
- } while(resultChars->NextRow());
+ } while (resultChars->NextRow());
}
}
void Player::SetMovement(PlayerMovementType pType)
{
WorldPacket data;
- switch(pType)
+ switch (pType)
{
case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
@@ -5699,7 +5699,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
if (!CanModifyStats())
return;
- switch(modGroup)
+ switch (modGroup)
{
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
@@ -6250,7 +6250,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
- switch(attType)
+ switch (attType)
{
case BASE_ATTACK:
{
@@ -10166,7 +10166,7 @@ Item* Player::GetShield(bool useable) const
uint8 Player::GetAttackBySlot(uint8 slot)
{
- switch(slot)
+ switch (slot)
{
case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
@@ -12149,7 +12149,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
else if (slot == EQUIPMENT_SLOT_OFFHAND)
UpdateExpertise(OFF_ATTACK);
- switch(slot)
+ switch (slot)
{
case EQUIPMENT_SLOT_MAINHAND:
case EQUIPMENT_SLOT_OFFHAND:
@@ -12307,7 +12307,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
else if (slot == EQUIPMENT_SLOT_OFFHAND)
UpdateExpertise(OFF_ATTACK);
// update armor penetration - passive auras may need it
- switch(slot)
+ switch (slot)
{
case EQUIPMENT_SLOT_MAINHAND:
case EQUIPMENT_SLOT_OFFHAND:
@@ -13260,7 +13260,7 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
data << uint64(pItem2 ? pItem2->GetGUID() : 0);
data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
- switch(msg)
+ switch (msg)
{
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
@@ -13563,7 +13563,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
uint32 enchant_amount = pEnchant->amount[s];
uint32 enchant_spell_id = pEnchant->spellid[s];
- switch(enchant_display_type)
+ switch (enchant_display_type)
{
case ITEM_ENCHANTMENT_TYPE_NONE:
break;
@@ -13864,7 +13864,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
default:
sLog->outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;
- } /*switch(enchant_display_type)*/
+ } /*switch (enchant_display_type)*/
} /*for*/
}
@@ -15284,7 +15284,7 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
return false;
}
-
+
// ReputationObjective2 does not seem to be an objective requirement but a requirement
// to be able to accept the quest
uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
@@ -15863,7 +15863,7 @@ void Player::KilledPlayerCredit()
{
uint32 reqkill = qInfo->GetPlayersSlain();
uint16 curkill = q_status.m_playercount;
-
+
if (curkill < reqkill)
{
q_status.m_playercount = curkill + addkillcount;
@@ -17122,7 +17122,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
{
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
return false;
-
+
if (HasPendingBind())
return false;
@@ -17136,7 +17136,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
else if (thisGroup != creature->GetLootRecipientGroup())
return false;
- switch(thisGroup->GetLootMethod())
+ switch (thisGroup->GetLootMethod())
{
case FREE_FOR_ALL:
return true;
@@ -19295,7 +19295,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (returnreagent)
{
- switch(pet->GetEntry())
+ switch (pet->GetEntry())
{
//warlock pets except imp are removed(?) when logging out
case 1860:
@@ -20336,7 +20336,7 @@ void Player::InitDisplayIds()
}
uint8 gender = getGender();
- switch(gender)
+ switch (gender)
{
case GENDER_FEMALE:
SetDisplayId(info->displayId_f);
@@ -20872,7 +20872,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
// if have <CompareColor> use them as count, else use <value> from Condition
uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i];
- switch(Condition->Comparator[i])
+ switch (Condition->Comparator[i])
{
case 2: // requires less <color> than (<value> || <comparecolor>) gems
activate &= (_cur_gem < _cmp_gem) ? true : false;
@@ -21594,7 +21594,7 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
data << uint32(mapid);
data << uint8(reason); // transfer abort reason
- switch(reason)
+ switch (reason)
{
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
case TRANSFER_ABORT_DIFFICULTY:
@@ -22509,7 +22509,7 @@ void Player::UpdateAreaDependentAuras(uint32 newArea)
if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
{
- switch(GetVehicleBase()->GetEntry())
+ switch (GetVehicleBase()->GetEntry())
{
case 33062:
case 33109:
@@ -23310,7 +23310,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
}
// set fixed skill ranges
- switch(GetSkillRangeType(pSkill, false))
+ switch (GetSkillRangeType(pSkill, false))
{
case SKILL_RANGE_LANGUAGE: // 300..300
value = max = 300;
@@ -23513,7 +23513,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 65746043894..59522241d49 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1806,7 +1806,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0 , const char* reason = NULL);
+ static void RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index fe1abea0f1d..21a3c5ce58d 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -116,7 +116,7 @@ void MapManager::LoadTransports()
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
std::string name = fields[2].GetString();
- sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
+ sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid);
}
while (result->NextRow());
}
@@ -661,7 +661,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
pCreature->Relocate(
GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))),
GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
- z + GetPositionZ() ,
+ z + GetPositionZ(),
o + GetOrientation());
pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation());
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 471a8324f90..594203e0c46 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -68,7 +68,7 @@ bool Player::UpdateStats(Stats stat)
pet->UpdateStats(stat);
}
- switch(stat)
+ switch (stat)
{
case STAT_STRENGTH:
UpdateShieldBlockValue();
@@ -472,7 +472,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
{
UnitMods unitMod;
- switch(attType)
+ switch (attType)
{
case BASE_ATTACK:
default:
@@ -584,7 +584,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType)
uint16 index;
CombatRating cr;
- switch(attType)
+ switch (attType)
{
case OFF_ATTACK:
modGroup = OFFHAND_CRIT_PERCENTAGE;
@@ -814,7 +814,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
if (expertise < 0)
expertise = 0;
- switch(attack)
+ switch (attack)
{
case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
@@ -998,7 +998,7 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
UnitMods unitMod;
- switch(attType)
+ switch (attType)
{
case BASE_ATTACK:
default:
@@ -1034,7 +1034,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
- switch(attType)
+ switch (attType)
{
case BASE_ATTACK:
default:
@@ -1221,7 +1221,7 @@ void Guardian::UpdateMaxHealth()
float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA);
float multiplicator;
- switch(GetEntry())
+ switch (GetEntry())
{
case ENTRY_IMP: multiplicator = 8.4f; break;
case ENTRY_VOIDWALKER: multiplicator = 11.0f; break;
@@ -1246,7 +1246,7 @@ void Guardian::UpdateMaxPower(Powers power)
float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
float multiplicator = 15.0f;
- switch(GetEntry())
+ switch (GetEntry())
{
case ENTRY_IMP: multiplicator = 4.95f; break;
case ENTRY_VOIDWALKER:
@@ -1386,7 +1386,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
// Pet's base damage changes depending on happiness
if (isHunterPet() && attType == BASE_ATTACK)
{
- switch(ToPet()->GetHappinessState())
+ switch (ToPet()->GetHappinessState())
{
case HAPPY:
// 125% of normal damage
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9e74e3a8f5b..15984477a79 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -685,7 +685,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
uint32 weaponSpeedHitFactor;
uint32 rage_damage = damage + cleanDamage->absorbed_damage;
- switch(cleanDamage->attackType)
+ switch (cleanDamage->attackType)
{
case BASE_ATTACK:
{
@@ -1196,7 +1196,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
{
- damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL, damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
}
else
@@ -1420,7 +1420,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
{
SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
// Damage shield can be resisted...
- if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto , false))
+ if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
{
victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
continue;
@@ -2734,7 +2734,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victi
if (GetTypeId() == TYPEID_PLAYER)
{
- switch(attackType)
+ switch (attackType)
{
case BASE_ATTACK:
crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
@@ -3601,7 +3601,7 @@ void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode rem
if ((aura->GetType() == UNIT_AURA_TYPE)
&& (!caster || aura->GetCasterGUID() == caster))
{
- aura->ModStackAmount(-1,removeMode);
+ aura->ModStackAmount(-1, removeMode);
return;
}
else
@@ -4079,7 +4079,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
// update for out of range group members (on 1 slot use)
aura->SetNeedClientUpdateForTargets();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId() , GetGUIDLow(), aura->GetDuration());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
}
}
}
@@ -4769,7 +4769,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(aura->GetAuraType()); // auraId
- switch(aura->GetAuraType())
+ switch (aura->GetAuraType())
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
@@ -4928,11 +4928,11 @@ bool Unit::HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
Unit* target = victim;
int32 basepoints0 = 0;
- switch(hasteSpell->SpellFamilyName)
+ switch (hasteSpell->SpellFamilyName)
{
case SPELLFAMILY_ROGUE:
{
- switch(hasteSpell->Id)
+ switch (hasteSpell->Id)
{
// Blade Flurry
case 13877:
@@ -4987,11 +4987,11 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf
Unit* target = victim;
int32 basepoints0 = 0;
- switch(triggeredByAuraSpell->SpellFamilyName)
+ switch (triggeredByAuraSpell->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
{
- switch(triggeredByAuraSpell->Id)
+ switch (triggeredByAuraSpell->Id)
{
// Focus Magic
case 54646:
@@ -5054,7 +5054,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
int32 basepoints0 = 0;
uint64 originalCaster = 0;
- switch(dummySpell->SpellFamilyName)
+ switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
@@ -5118,7 +5118,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0))
return false;
- switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
+ switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
case SPELL_SCHOOL_HOLY:
@@ -5141,7 +5141,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!procSpell)
return false;
- switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
+ switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
@@ -5701,7 +5701,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 37436;
break;
}
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Glyph of Polymorph
case 56375:
@@ -5795,7 +5795,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_WARRIOR:
{
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Sweeping Strikes
case 12328:
@@ -6206,7 +6206,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_DRUID:
{
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Glyph of Innervate
case 54832:
@@ -6957,7 +6957,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_SHAMAN:
{
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Earthen Power (Rank 1, 2)
case 51523:
@@ -7776,7 +7776,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec
Unit* target = victim;
int32 basepoints0 = 0;
- switch(dummySpell->SpellFamilyName)
+ switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_HUNTER:
{
@@ -7829,7 +7829,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura
Unit* target = victim;
int32 basepoints0 = 0;
- switch(dummySpell->SpellFamilyName)
+ switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
{
@@ -7878,7 +7878,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
- switch(dummySpell->SpellFamilyName)
+ switch (dummySpell->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (dummySpell->Id)
@@ -8084,7 +8084,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
return false;
}
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Bone Shield cooldown
case 49222:
@@ -8270,7 +8270,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
if (!procSpell)
return false;
- switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
+ switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
@@ -8456,7 +8456,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Holy Shock heal
if (procSpell->SpellFamilyFlags[1] & 0x00010000)
{
- switch(procSpell->Id)
+ switch (procSpell->Id)
{
case 25914: originalSpellId = 20473; break;
case 25913: originalSpellId = 20929; break;
@@ -8562,7 +8562,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
if (!procSpell)
return false;
- switch(GetFirstSchoolInMask(procSpell->GetSchoolMask()))
+ switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
{
case SPELL_SCHOOL_NORMAL:
return false; // ignore
@@ -9038,7 +9038,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
uint32 triggered_spell_id = 0;
- switch(scriptId)
+ switch (scriptId)
{
case 836: // Improved Blizzard (Rank 1)
{
@@ -9089,7 +9089,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
{
if (!roll_chance_i(triggeredByAura->GetAmount()))
return false;
- switch(victim->getPowerType())
+ switch (victim->getPowerType())
{
case POWER_MANA: triggered_spell_id = 48542; break;
case POWER_RAGE: triggered_spell_id = 48541; break;
@@ -9147,7 +9147,7 @@ void Unit::setPowerType(Powers new_powertype)
}
}
- switch(new_powertype)
+ switch (new_powertype)
{
default:
case POWER_MANA:
@@ -10405,7 +10405,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
}
// Custom scripted damage
- switch(spellProto->SpellFamilyName)
+ switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Lance
@@ -10577,7 +10577,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
- switch((*i)->GetSpellInfo()->SpellIconID)
+ switch ((*i)->GetSpellInfo()->SpellIconID)
{
// Cheat Death
case 2109:
@@ -10814,7 +10814,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
return false;
float crit_chance = 0.0f;
- switch(spellProto->DmgClass)
+ switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_NONE:
// We need more spells to find a general way (if there is any)
@@ -10857,7 +10857,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
if (!((*i)->IsAffectedOnSpell(spellProto)))
continue;
int32 modChance = 0;
- switch((*i)->GetMiscValue())
+ switch ((*i)->GetMiscValue())
{
// Shatter
case 911: modChance+= 16;
@@ -10954,7 +10954,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
if (victim)
{
// Custom crit by class
- switch(spellProto->SpellFamilyName)
+ switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
// Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
@@ -11008,7 +11008,7 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage
int32 crit_bonus = damage;
float crit_mod = 0.0f;
- switch(spellProto->DmgClass)
+ switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
@@ -11043,7 +11043,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damag
{
// Calculate critical bonus
int32 crit_bonus;
- switch(spellProto->DmgClass)
+ switch (spellProto->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
@@ -11099,7 +11099,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
- switch((*i)->GetMiscValue())
+ switch ((*i)->GetMiscValue())
{
case 4415: // Increased Rejuvenation Healing
case 4953:
@@ -11144,7 +11144,7 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
}
case 7871: // Glyph of Lesser Healing Wave
{
- if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
+ if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
break;
}
@@ -11680,7 +11680,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
// Custom scripted damage
if (spellProto)
- switch(spellProto->SpellFamilyName)
+ switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DEATHKNIGHT:
// Glacier Rot
@@ -11723,7 +11723,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
AuraEffectList const& mDummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
- switch((*i)->GetSpellInfo()->SpellIconID)
+ switch ((*i)->GetSpellInfo()->SpellIconID)
{
// Cheat Death
case 2109:
@@ -11759,7 +11759,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
/*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
- switch((*i)->GetMiscValue())
+ switch ((*i)->GetMiscValue())
{
}
}*/
@@ -12559,7 +12559,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
WorldPacket data;
if (!forced)
{
- switch(mtype)
+ switch (mtype)
{
case MOVE_WALK:
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
@@ -12618,7 +12618,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
}
- switch(mtype)
+ switch (mtype)
{
case MOVE_WALK:
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
@@ -13202,7 +13202,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
{
DiminishingLevels diminish = Level;
- switch(diminish)
+ switch (diminish)
{
case DIMINISHING_LEVEL_1: break;
case DIMINISHING_LEVEL_2: mod = 0.65f; break;
@@ -13220,7 +13220,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
|| GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
- switch(diminish)
+ switch (diminish)
{
case DIMINISHING_LEVEL_1: break;
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
@@ -13334,7 +13334,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
if (!CanModifyStats())
return false;
- switch(unitMod)
+ switch (unitMod)
{
case UNIT_MOD_STAT_STRENGTH:
case UNIT_MOD_STAT_AGILITY:
@@ -13427,7 +13427,7 @@ SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
{
SpellSchools school = SPELL_SCHOOL_NORMAL;
- switch(unitMod)
+ switch (unitMod)
{
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
@@ -13447,7 +13447,7 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
{
Stats stat = STAT_STRENGTH;
- switch(unitMod)
+ switch (unitMod)
{
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
@@ -13495,7 +13495,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
}
}
-float Unit::GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const
+float Unit::GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const
{
if (attType == OFF_ATTACK && !haveOffhandWeapon())
return 0.0f;
@@ -14306,7 +14306,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
ASSERT(triggeredByAura);
- switch(triggeredByAura->GetAuraType())
+ switch (triggeredByAura->GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
@@ -14318,7 +14318,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
@@ -15588,7 +15588,7 @@ void Unit::SetControlled(bool apply, UnitState state)
return;
AddUnitState(state);
- switch(state)
+ switch (state)
{
case UNIT_STAT_STUNNED:
SetStunned(true);
@@ -15618,7 +15618,7 @@ void Unit::SetControlled(bool apply, UnitState state)
}
else
{
- switch(state)
+ switch (state)
{
case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
else SetStunned(false); break;
@@ -15901,7 +15901,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (charmer->GetTypeId() == TYPEID_PLAYER)
{
- switch(type)
+ switch (type)
{
case CHARM_TYPE_VEHICLE:
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
@@ -16008,7 +16008,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (charmer->GetTypeId() == TYPEID_PLAYER)
{
- switch(type)
+ switch (type)
{
case CHARM_TYPE_VEHICLE:
charmer->ToPlayer()->SetClientControl(charmer, 1);
@@ -16572,7 +16572,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
// Male
if (getGender() == GENDER_MALE)
{
- switch(skinColor)
+ switch (skinColor)
{
case 12: // White
case 13:
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 8f68cd3e9e6..269df57301c 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1443,7 +1443,7 @@ class Unit : public WorldObject
int32 DealHeal(Unit* pVictim, uint32 addhealth);
void ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL);
- void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage , SpellInfo const* procAura = NULL);
+ void ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL);
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
@@ -1490,7 +1490,7 @@ class Unit : public WorldObject
int32 GetMechanicResistChance(const SpellInfo* spell);
bool CanUseAttackType(uint8 attacktype) const
{
- switch(attacktype)
+ switch (attacktype)
{
case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
@@ -1783,7 +1783,7 @@ class Unit : public WorldObject
AuraEffect* GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
AuraEffect* GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const; // spell mustn't have familyflags
- AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1 , uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
+ AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID =0);
inline AuraEffect* GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
AuraApplication * GetAuraApplication(uint32 spellId, uint64 casterGUID = 0, uint64 itemCasterGUID = 0, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
@@ -1926,8 +1926,8 @@ class Unit : public WorldObject
virtual void UpdateAttackPowerAndDamage(bool ranged = false) = 0;
virtual void UpdateDamagePhysical(WeaponAttackType attType) = 0;
float GetTotalAttackPowerValue(WeaponAttackType attType) const;
- float GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const;
- void SetBaseWeaponDamage(WeaponAttackType attType , WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
+ float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type) const;
+ void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
void SetInFront(Unit const* target)
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index bbba91b2658..effd43cd320 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -159,7 +159,7 @@ void Vehicle::ApplyAllImmunities()
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true);
_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
- _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD , true);
+ _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true);
// ... Resistance, Split damage, Change stats ...
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 84ad326e445..8187661f63f 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -30,7 +30,7 @@
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
- switch(mGameEvent[entry].state)
+ switch (mGameEvent[entry].state)
{
default:
case GAMEEVENT_NORMAL:
@@ -1079,7 +1079,7 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)
void GameEventMgr::ApplyNewEvent(uint16 event_id)
{
- switch(sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE))
+ switch (sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE))
{
case 0: // disable
break;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 8d0751ef9ab..89eca58576b 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2266,7 +2266,7 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.Unk0 != dbcitem->Unk0)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
+ sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
if (enforceDBCAttributes)
itemTemplate.Unk0 = dbcitem->Unk0;
}
@@ -3612,7 +3612,7 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
- switch(_class)
+ switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
@@ -4206,7 +4206,7 @@ void ObjectMgr::LoadQuests()
}
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
{
- sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j] , qinfo->RewRepFaction[j]);
+ sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j], qinfo->RewRepFaction[j]);
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
}
@@ -4298,7 +4298,7 @@ void ObjectMgr::LoadQuests()
if (qNextItr == mQuestTemplates.end())
{
sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
- qinfo->GetQuestId(), qinfo->NextQuestInChain , qinfo->NextQuestInChain);
+ qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
@@ -4362,7 +4362,7 @@ void ObjectMgr::LoadQuests()
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
+ sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4921,7 +4921,7 @@ void ObjectMgr::LoadSpellScriptNames()
sLog->outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
- while(spellInfo)
+ while (spellInfo)
{
mSpellScripts.insert(SpellScriptsMap::value_type(spellInfo->Id, GetScriptId(scriptName)));
spellInfo = sSpellMgr->GetSpellInfo(spellInfo->Id)->GetNextRankSpell();
@@ -6255,7 +6255,7 @@ uint32 ObjectMgr::GenerateMailID()
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
{
- switch(guidhigh)
+ switch (guidhigh)
{
case HIGHGUID_ITEM:
if (m_hiItemGuid >= 0xFFFFFFFE)
@@ -6474,7 +6474,7 @@ void ObjectMgr::LoadGameObjectTemplate()
// Checks
- switch(got.type)
+ switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
@@ -7562,7 +7562,7 @@ enum LanguageType
static LanguageType GetRealmLanguageType(bool create)
{
- switch(sWorld->getIntConfig(CONFIG_REALM_ZONE))
+ switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
@@ -7701,7 +7701,7 @@ void ObjectMgr::LoadGameObjectForQuests()
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
- switch(itr->second.type)
+ switch (itr->second.type)
{
// scan GO chest with loot including quest items
case GAMEOBJECT_TYPE_CHEST:
@@ -7933,7 +7933,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
{
- switch(pSkill->categoryId)
+ switch (pSkill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
@@ -8648,7 +8648,7 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
{
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
- switch(itrM->second.command)
+ switch (itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{
diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h
index b9e734ab7ed..d36892ffcb0 100755
--- a/src/server/game/Grids/Cells/CellImpl.h
+++ b/src/server/game/Grids/Cells/CellImpl.h
@@ -54,7 +54,7 @@ Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &v
CellPair begin_cell = standing_cell;
CellPair end_cell = standing_cell;
- switch(district)
+ switch (district)
{
case ALL_DISTRICT:
{
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index df9ed7a4145..d0e2852e552 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1207,7 +1207,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
slot = &(*witr);
}
-
+
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1));
data << uint8(m_groupType); // group type (flags in 3.3)
data << uint8(slot->group);
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index f421c135233..6d54aacb311 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -29,7 +29,7 @@
MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
{
- switch(sender->GetTypeId())
+ switch (sender->GetTypeId())
{
case TYPEID_UNIT:
m_messageType = MAIL_CREATURE;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 5dcce67bcd3..e122c5bffae 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -119,7 +119,7 @@ void Map::LoadVMap(int gx, int gy)
{
// x and y are swapped !!
int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath()+ "vmaps").c_str(), GetId(), gx, gy);
- switch(vmapLoadResult)
+ switch (vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
sLog->outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
@@ -305,8 +305,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
obj->m_isWorldObject = on;
}
-template void Map::SwitchGridContainers(Creature* , bool);
-//template void Map::SwitchGridContainers(DynamicObject* , bool);
+template void Map::SwitchGridContainers(Creature*, bool);
+//template void Map::SwitchGridContainers(DynamicObject*, bool);
template<class T>
void Map::DeleteFromWorld(T* obj)
@@ -2028,7 +2028,7 @@ void Map::RemoveAllObjectsInRemoveList()
bool on = itr->second;
i_objectsToSwitch.erase(itr);
- switch(obj->GetTypeId())
+ switch (obj->GetTypeId())
{
case TYPEID_UNIT:
if (!obj->ToCreature()->isPet())
@@ -2045,7 +2045,7 @@ void Map::RemoveAllObjectsInRemoveList()
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
WorldObject* obj = *itr;
- switch(obj->GetTypeId())
+ switch (obj->GetTypeId())
{
case TYPEID_CORPSE:
{
@@ -2181,10 +2181,10 @@ template void Map::Add(Creature*);
template void Map::Add(GameObject*);
template void Map::Add(DynamicObject*);
-template void Map::Remove(Corpse* , bool);
-template void Map::Remove(Creature* , bool);
-template void Map::Remove(GameObject* , bool);
-template void Map::Remove(DynamicObject* , bool);
+template void Map::Remove(Corpse*, bool);
+template void Map::Remove(Creature*, bool);
+template void Map::Remove(GameObject*, bool);
+template void Map::Remove(DynamicObject*, bool);
/* ******* Dungeon Instance Maps ******* */
@@ -2593,7 +2593,7 @@ BattlegroundMap::BattlegroundMap(uint32 id, time_t expiry, uint32 InstanceId, Ma
BattlegroundMap::~BattlegroundMap()
{
- if(m_bg)
+ if (m_bg)
{
//unlink to prevent crash, always unlink all pointer reference before destruction
m_bg->SetBgMap(NULL);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 081516bb338..640b70413f8 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -255,7 +255,7 @@ class Map : public GridRefManager<NGridType>
}
virtual bool Add(Player*);
- virtual void Remove(Player* , bool);
+ virtual void Remove(Player*, bool);
template<class T> void Add(T *);
template<class T> void Remove(T *, bool);
@@ -266,7 +266,7 @@ class Map : public GridRefManager<NGridType>
//function for setting up visibility distance for maps on per-type/per-Id basis
virtual void InitVisibilityDistance();
- void PlayerRelocation(Player* , float x, float y, float z, float orientation);
+ void PlayerRelocation(Player*, float x, float y, float z, float orientation);
void CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
@@ -578,7 +578,7 @@ class InstanceMap : public Map
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
bool Add(Player*);
- void Remove(Player* , bool);
+ void Remove(Player*, bool);
void Update(const uint32);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
@@ -608,7 +608,7 @@ class BattlegroundMap : public Map
~BattlegroundMap();
bool Add(Player*);
- void Remove(Player* , bool);
+ void Remove(Player*, bool);
bool CanEnter(Player* player);
void SetUnload();
//void UnloadAll(bool pForce);
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 9d015a5284d..fa18cd801a4 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -2402,7 +2402,7 @@ enum QuestSort
inline uint8 ClassByQuestSort(int32 QuestSort)
{
- switch(QuestSort)
+ switch (QuestSort)
{
case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
@@ -2578,7 +2578,7 @@ enum SkillType
inline SkillType SkillByLockType(LockType locktype)
{
- switch(locktype)
+ switch (locktype)
{
case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
@@ -2592,7 +2592,7 @@ inline SkillType SkillByLockType(LockType locktype)
inline uint32 SkillByQuestSort(int32 QuestSort)
{
- switch(QuestSort)
+ switch (QuestSort)
{
case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
case QUEST_SORT_FISHING: return SKILL_FISHING;
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h
index f1e815c093e..84e7fbf4f08 100755
--- a/src/server/game/Movement/DestinationHolderImp.h
+++ b/src/server/game/Movement/DestinationHolderImp.h
@@ -113,7 +113,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
return true;
if (traveller.GetTraveller().HasUnitState(UNIT_STAT_IN_FLIGHT))
- GetLocationNow(traveller.GetTraveller().GetBaseMap() , x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
+ GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
else
GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false);
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 00fc3dde11f..5f84d6bc7b0 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -85,7 +85,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float distance = 5.0f;
- switch(i)
+ switch (i)
{
case 0:
angle = i_cur_angle;
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
index a12c05e847a..cca986ffea7 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
@@ -37,7 +37,7 @@ class RandomMovementGenerator
void Reset(T &);
bool Update(T &, const uint32);
bool GetDestination(float &x, float &y, float &z) const;
- void UpdateMapPosition(uint32 mapid, float &x , float &y, float &z)
+ void UpdateMapPosition(uint32 mapid, float &x, float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x, y, z);
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index a4432d7ca19..6cab6110741 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -413,7 +413,7 @@ void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
void OPvPCapturePoint::SendObjectiveComplete(uint32 id, uint64 guid)
{
uint32 team;
- switch(m_State)
+ switch (m_State)
{
case OBJECTIVESTATE_ALLIANCE:
team = 0;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 3b1a2041515..1969d1f98e1 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -180,7 +180,7 @@ class OPvPCapturePoint
OutdoorPvP* m_PvP;
// map to store the various gameobjects and creatures spawned by the objective
- // type , guid
+ // type, guid
std::map<uint32, uint64> m_Objects;
std::map<uint32, uint64> m_Creatures;
std::map<uint64, uint32> m_ObjectTypes;
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 23aa4c7a55a..cce89de27a8 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -148,7 +148,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
etime *= MINUTE;
// client understand only 3 auction time
- switch(etime)
+ switch (etime)
{
case 1*MIN_AUCTION_TIME:
case 2*MIN_AUCTION_TIME:
@@ -578,7 +578,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());
- //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
+ //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
index efdcb5f4e1e..95327a71374 100755
--- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
@@ -414,7 +414,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
}
uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
WorldPacket data;
- switch(action)
+ switch (action)
{
case 1: // port to battleground
if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
@@ -631,7 +631,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
uint32 arenaRating = 0;
uint32 matchmakerRating = 0;
- switch(arenaslot)
+ switch (arenaslot)
{
case 0:
arenatype = ARENA_TYPE_2v2;
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 8cd2484bfa2..dc57baff7fe 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -1006,7 +1006,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
std::string IP_str = GetRemoteAddress();
sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
- GetAccountId(), IP_str.c_str(), pCurrChar->GetName() , pCurrChar->GetGUIDLow());
+ GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
index cd80331069c..83d92df4f7a 100755
--- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
@@ -141,7 +141,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
lang = LANG_UNIVERSAL;
else
{
- switch(type)
+ switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
@@ -549,7 +549,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
uint32 emote_anim = em->textid;
- switch(emote_anim)
+ switch (emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
index a3edcd3f827..7ace25832f2 100755
--- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp
@@ -106,7 +106,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
Loot* loot = NULL;
bool shareMoney = true;
- switch(GUID_HIPART(guid))
+ switch (GUID_HIPART(guid))
{
case HIGHGUID_GAMEOBJECT:
{
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index 564478e75b9..432a8bf3f6a 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -577,7 +577,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
data << uint32((*itr)->messageID); // Message ID
data << uint8((*itr)->messageType); // Message Type
- switch((*itr)->messageType)
+ switch ((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
@@ -743,7 +743,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
else
data << uint32(m->sender); // creature entry
- switch(m->messageType)
+ switch (m->messageType)
{
case MAIL_AUCTION:
data << uint32(2);
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 125fba6db91..c75c02a723d 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -820,7 +820,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
if (player->GetMapId() != atEntry->mapid)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
}
@@ -1036,7 +1036,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
}
else
{
- switch(type)
+ switch (type)
{
case ACTION_BUTTON_MACRO:
case ACTION_BUTTON_CMACRO:
@@ -1347,7 +1347,7 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
std::string description = "";
recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recv_data >> spammer_guid; // player guid
- switch(spam_type)
+ switch (spam_type)
{
case 0:
recv_data >> unk1; // const 0
@@ -1401,7 +1401,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
uint8 apply;
recv_data >> apply;
- switch(apply)
+ switch (apply)
{
case 0:
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index c8c7e882046..8023f98c93d 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -427,7 +427,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
- switch(opcode)
+ switch (opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 3976517152d..5a8781d3925 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -147,10 +147,10 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
return;
}
- switch(flag)
+ switch (flag)
{
case ACT_COMMAND: //0x07
- switch(spellid)
+ switch (spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
pet->AttackStop();
@@ -267,7 +267,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
}
break;
case ACT_REACTION: // 0x6
- switch(spellid)
+ switch (spellid)
{
case REACT_PASSIVE: //passive
pet->AttackStop();
@@ -677,7 +677,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
if (pet->GetGUID() == _player->GetPetGUID())
{
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
- pet->SetPower(POWER_HAPPINESS , feelty > 50000 ? (feelty-50000) : 0);
+ pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0);
}
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
index 80cb3eda484..e021b51c55e 100755
--- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
@@ -124,7 +124,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
return;
}
- switch(clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
+ switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
{
case 1:
charterid = ARENA_TEAM_CHARTER_2v2;
@@ -224,7 +224,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
do
{
Field* fields = result->Fetch();
- ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "' , ";
+ ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', ";
} while (result->NextRow());
}
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index 97f65865508..64711a41f97 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
return;
}
- switch(questgiver->GetTypeId())
+ switch (questgiver->GetTypeId())
{
case TYPEID_UNIT:
{
@@ -185,7 +185,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
if (_player->CanCompleteQuest(quest))
_player->CompleteQuest(quest);
- switch(pObject->GetTypeId())
+ switch (pObject->GetTypeId())
{
case TYPEID_UNIT:
sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo);
@@ -327,7 +327,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward)))
{
// Send next quest
- if (Quest const* nextQuest = _player->GetNextQuest(guid , quest))
+ if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
{
@@ -346,7 +346,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward))
{
// Send next quest
- if (Quest const* nextQuest = _player->GetNextQuest(guid , quest))
+ if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
{
@@ -623,7 +623,7 @@ uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32
QuestRelationBounds qr;
QuestRelationBounds qir;
- switch(questgiver->GetTypeId())
+ switch (questgiver->GetTypeId())
{
case TYPEID_GAMEOBJECT:
{
diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
index 08b2d181cd4..fe6d3f02ffa 100755
--- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
@@ -191,7 +191,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
if (nodes.empty())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" , nodes.front(), nodes.back());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back());
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
@@ -283,7 +283,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
nodes.resize(2);
recv_data >> guid >> nodes[0] >> nodes[1];
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
index b8289bfada3..865158e7860 100755
--- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
@@ -34,7 +34,7 @@ void WorldSession::SendTradeStatus(TradeStatus status)
{
WorldPacket data;
- switch(status)
+ switch (status)
{
case TRADE_STATUS_BEGIN_TRADE:
data.Initialize(SMSG_TRADE_STATUS, 4+8);
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index cbaf789faf6..df7816f7cb9 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -856,9 +856,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+ /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+ /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
@@ -868,7 +868,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode },
/*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode },
/*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode },
@@ -1284,7 +1284,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4E7*/ { "CMSG_BATTLEFIELD_MGR_EXIT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x4E8*/ { "SMSG_BATTLEFIELD_MGR_STATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x4E9*/ { "CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x4EB*/ { "MSG_SET_RAID_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode },
/*0x4EC*/ { "CMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x4ED*/ { "SMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index c02b52bfb5a..ef51d1be918 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -1282,7 +1282,7 @@ enum Opcodes
CMSG_SET_PAID_SERVICE_CHEAT = 0x4DD,
SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE, // uint32
CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF,
- SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8
+ SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8
SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1, // uint32
CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2,
CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3,
@@ -1300,7 +1300,7 @@ enum Opcodes
SMSG_GMRESPONSE_RECEIVED = 0x4EF, // uint32, uint32, string[2000], string[4000][4]
CMSG_GMRESPONSE_RESOLVE = 0x4F0,
SMSG_GMRESPONSE_STATUS_UPDATE = 0x4F1, // uint8 (1 - EVENT_GMSURVEY_DISPLAY, 0 - EVENT_UPDATE_TICKET)
- SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2,
+ SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2,
CMSG_GMRESPONSE_CREATE_TICKET = 0x4F3,
CMSG_SERVERINFO = 0x4F4,
SMSG_SERVERINFO = 0x4F5,
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 80af3961caf..d6004e809df 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -492,7 +492,7 @@ void WorldSession::LogoutPlayer(bool Save)
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
- sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
+ sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow());
Map* _map = _player->GetMap();
_map->Remove(_player, true);
SetPlayer(NULL); // deleted in Remove call
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index c5daa540632..3875156289e 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -310,7 +310,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
- return Update(); // interesting line , isn't it ?
+ return Update(); // interesting line, isn't it ?
}
sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
@@ -496,7 +496,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
- sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)",
+ sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
m_Session ? m_Session->GetAccountId() : 0,
_player ? _player->GetGUIDLow() : 0,
_player ? _player->GetName() : "<none>",
@@ -599,7 +599,7 @@ int WorldSocket::handle_input_missing_data (void)
// Its possible on some error situations that this happens
// for example on closing when epoll receives more chunked data and stuff
- // hope this is not hack , as proper m_RecvWPct is asserted around
+ // hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError ("Forcing close on input m_RecvWPct = NULL");
@@ -708,7 +708,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
try
{
- switch(opcode)
+ switch (opcode)
{
case CMSG_PING:
return HandlePing (*new_pct);
@@ -722,7 +722,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return HandleAuthSession (*new_pct);
case CMSG_KEEP_ALIVE:
- sLog->outStaticDebug ("CMSG_KEEP_ALIVE , size: " UI64FMTD, uint64(new_pct->size()));
+ sLog->outStaticDebug ("CMSG_KEEP_ALIVE, size: " UI64FMTD, uint64(new_pct->size()));
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
default:
@@ -735,7 +735,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
// Catches people idling on the login screen and any lingering ingame connections.
m_Session->ResetTimeOutTime();
- // OK , give the packet to WorldSession
+ // OK, give the packet to WorldSession
aptr.release();
// WARNINIG here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index d10b0a11301..aa7424085f8 100755
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -118,7 +118,7 @@ class WorldSocket : public WorldHandler
/// things called by ACE framework.
- /// Called on open , the void* is the acceptor.
+ /// Called on open, the void* is the acceptor.
virtual int open (void *);
/// Called on failures inside of the acceptor, don't call from your code.
@@ -152,7 +152,7 @@ class WorldSocket : public WorldHandler
int handle_output_queue (GuardType& g);
/// process one incoming packet.
- /// @param new_pct received packet , note that you need to delete it.
+ /// @param new_pct received packet, note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
@@ -165,7 +165,7 @@ class WorldSocket : public WorldHandler
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
- /// Keep track of over-speed pings , to prevent ping flood.
+ /// Keep track of over-speed pings, to prevent ping flood.
uint32 m_OverSpeedPings;
/// Address of the remote peer
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 95db31fd5df..ec29273d6b0 100755
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -47,7 +47,7 @@
#include "ScriptMgr.h"
/**
-* This is a helper class to WorldSocketMgr , that manages
+* This is a helper class to WorldSocketMgr, that manages
* network threads, and assigning connections from acceptor thread
* to other network threads
*/
@@ -263,7 +263,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (m_Acceptor->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
{
- sLog->outError ("Failed to open acceptor , check if the port is free");
+ sLog->outError ("Failed to open acceptor, check if the port is free");
return -1;
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index fae94236c17..55dc29e5ef4 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -449,7 +449,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
float DoneActualBenefit = 0.0f;
// custom amount calculations go here
- switch(GetAuraType())
+ switch (GetAuraType())
{
// crowd control auras
case SPELL_AURA_MOD_CONFUSE:
@@ -483,7 +483,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
m_canBeRecalculated = false;
if (!caster)
break;
- switch(GetSpellInfo()->SpellFamilyName)
+ switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_MAGE:
// Ice Barrier
@@ -864,7 +864,7 @@ void AuraEffect::CalculateSpellMod()
switch (GetAuraType())
{
case SPELL_AURA_DUMMY:
- switch(GetSpellInfo()->SpellFamilyName)
+ switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_PRIEST:
// Pain and Suffering
@@ -904,7 +904,7 @@ void AuraEffect::CalculateSpellMod()
break;
}
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
- switch(GetId())
+ switch (GetId())
{
case 51466: // Elemental oath
case 51470: // Elemental oath
@@ -1112,21 +1112,21 @@ void AuraEffect::Update(uint32 diff, Unit* caster)
void AuraEffect::UpdatePeriodic(Unit* caster)
{
- switch(GetAuraType())
+ switch (GetAuraType())
{
case SPELL_AURA_DUMMY:
// Haunting Spirits
if (GetId() == 7057)
{
- m_amplitude = irand (0 , 60) + 30;
+ m_amplitude = irand (0, 60) + 30;
m_amplitude *= IN_MILLISECONDS;
}
break;
case SPELL_AURA_PERIODIC_DUMMY:
- switch(GetSpellInfo()->SpellFamilyName)
+ switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
- switch(GetId())
+ switch (GetId())
{
// Drink
case 430:
@@ -1287,7 +1287,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
Unit* target = aurApp->GetTarget();
- switch(GetAuraType())
+ switch (GetAuraType())
{
case SPELL_AURA_PERIODIC_DUMMY:
HandlePeriodicDummyAuraTick(target, caster);
@@ -1327,7 +1327,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
case SPELL_AURA_DUMMY:
// Haunting Spirits
if (GetId() == 7057)
- target->CastSpell((Unit*)NULL , GetAmount(), true);
+ target->CastSpell((Unit*)NULL, GetAmount(), true);
break;
default:
break;
@@ -1337,7 +1337,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
// TODO: effect script handlers here
- switch(GetAuraType())
+ switch (GetAuraType())
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
HandleProcTriggerSpellAuraProc(aurApp, eventInfo);
@@ -1388,7 +1388,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
//uint32 spellId3 = 0;
uint32 HotWSpellId = 0;
- switch(GetMiscValue())
+ switch (GetMiscValue())
{
case FORM_CAT:
spellId = 3025;
@@ -1518,11 +1518,11 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
}
}
}
- switch(GetMiscValue())
+ switch (GetMiscValue())
{
case FORM_CAT:
// Savage Roar
- if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0 , 0x10000000, 0))
+ if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0, 0x10000000, 0))
target->CastSpell(target, 62071, true);
// Nurturing Instinct
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0))
@@ -3469,7 +3469,7 @@ void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
if (apply && GetSpellInfo()->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
- target->RemoveAurasByType(AuraType(GetMiscValue()), 0 , GetBase());
+ target->RemoveAurasByType(AuraType(GetMiscValue()), 0, GetBase());
}
void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -4488,8 +4488,8 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8
if (target->GetTypeId() == TYPEID_PLAYER)
{
- for(int i = 0; i < MAX_ATTACK; ++i)
- if(Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i),false))
+ for (int i = 0; i < MAX_ATTACK; ++i)
+ if (Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), false))
target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply);
}
@@ -4669,7 +4669,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
break;
}
}
- switch(GetId())
+ switch (GetId())
{
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
@@ -4707,7 +4707,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
{
if (caster)
{
- switch(caster->getGender())
+ switch (caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target, 37095, true, NULL, this); // Blood Elf Disguise
@@ -4747,7 +4747,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 46354: // Blood Elf Illusion
if (caster)
{
- switch(caster->getGender())
+ switch (caster->getGender())
{
case GENDER_FEMALE:
caster->CastSpell(target, 46356, true, NULL, this);
@@ -4787,7 +4787,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if (caster) // actually we can also use cast(this, originalcasterguid)
{
int32 damage;
- switch(GetBase()->GetStackAmount())
+ switch (GetBase()->GetStackAmount())
{
case 1: damage = 0; break;
case 2: damage = 500; break;
@@ -4820,7 +4820,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if ((GetSpellInfo()->IsQuestTame()) && caster && caster->isAlive() && target->isAlive())
{
uint32 finalSpelId = 0;
- switch(GetId())
+ switch (GetId())
{
case 19548: finalSpelId = 19597; break;
case 19674: finalSpelId = 19677; break;
@@ -4846,10 +4846,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
caster->CastSpell(target, finalSpelId, true, NULL, this);
}
- switch(m_spellInfo->SpellFamilyName)
+ switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
- switch(GetId())
+ switch (GetId())
{
case 2584: // Waiting to Resurrect
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
@@ -4967,13 +4967,13 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
// AT APPLY & REMOVE
- switch(m_spellInfo->SpellFamilyName)
+ switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
- switch(GetId())
+ switch (GetId())
{
// Recently Bandaged
case 11196:
@@ -5050,7 +5050,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 57723: // Exhaustion
case 57724: // Sated
{
- switch(GetId())
+ switch (GetId())
{
case 57723: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism
case 57724: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust
@@ -5069,7 +5069,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if (apply)
{
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 57819: FactionID = 1106; break; // Argent Crusade
case 57820: FactionID = 1098; break; // Knights of the Ebon Blade
@@ -5151,7 +5151,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
break;
- switch(GetId())
+ switch (GetId())
{
case 52610: // Savage Roar
{
@@ -5608,8 +5608,8 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
case 66149: // Bullet Controller Periodic - 10 Man
case 68396: // Bullet Controller Periodic - 25 Man
{
- caster->CastCustomSpell(66152, SPELLVALUE_MAX_TARGETS, urand(1,6), target, true);
- caster->CastCustomSpell(66153, SPELLVALUE_MAX_TARGETS, urand(1,6), target, true);
+ caster->CastCustomSpell(66152, SPELLVALUE_MAX_TARGETS, urand(1, 6), target, true);
+ caster->CastCustomSpell(66153, SPELLVALUE_MAX_TARGETS, urand(1, 6), target, true);
break;
}
case 54798: // FLAMING Arrow Triggered Effect
@@ -5979,7 +5979,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
}
case SPELLFAMILY_SHAMAN:
{
- switch(auraId)
+ switch (auraId)
{
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
case 28820:
@@ -6541,7 +6541,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
}
// spell-specific code
- switch(GetId())
+ switch (GetId())
{
case 31447: // Mark of Kaz'rogal
if (target->GetPower(powerType) == 0)
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 8bb46ed6144..e2690c02b1d 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -57,7 +57,7 @@ m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(fa
Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras();
// lookup for free slots in units visibleAuras
Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0);
- for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot)
+ for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot)
{
if (itr == visibleAuras->end() || itr->first != freeSlot)
{
@@ -224,7 +224,7 @@ uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleE
ASSERT(spellProto);
ASSERT(owner);
uint8 effMask = 0;
- switch(owner->GetTypeId())
+ switch (owner->GetTypeId())
{
case TYPEID_UNIT:
case TYPEID_PLAYER:
@@ -362,7 +362,7 @@ void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount)
Aura::~Aura()
{
// unload scripts
- while(!m_loadedScripts.empty())
+ while (!m_loadedScripts.empty())
{
std::list<AuraScript*>::iterator itr = m_loadedScripts.begin();
(*itr)->_Unload();
@@ -469,7 +469,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
// fill up to date target list
// target, effMask
- std::map<Unit* , uint8> targets;
+ std::map<Unit*, uint8> targets;
FillTargetMap(targets, caster);
@@ -478,7 +478,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
// mark all auras as ready to remove
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter)
{
- std::map<Unit* , uint8>::iterator existing = targets.find(appIter->second->GetTarget());
+ std::map<Unit*, uint8>::iterator existing = targets.find(appIter->second->GetTarget());
// not found in current area - remove the aura
if (existing == targets.end())
targetsToRemove.push_back(appIter->second->GetTarget());
@@ -495,7 +495,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
}
// register auras for units
- for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();)
+ for (std::map<Unit*, uint8>::iterator itr = targets.begin(); itr!= targets.end();)
{
// aura mustn't be already applied on target
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
@@ -572,7 +572,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
return;
// apply aura effects for units
- for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr)
+ for (std::map<Unit*, uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr)
{
if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID()))
{
@@ -1091,7 +1091,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
- switch(GetId())
+ switch (GetId())
{
case 32474: // Buffeting Winds of Susurrus
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -1153,7 +1153,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
caster->CastSpell(target, 61634, true);
}
}
- switch(GetId())
+ switch (GetId())
{
case 12536: // Clearcasting
case 12043: // Presence of Mind
@@ -1190,7 +1190,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
break;
case SPELLFAMILY_WARLOCK:
- switch(GetId())
+ switch (GetId())
{
case 48020: // Demonic Circle
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -1294,10 +1294,10 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
// mods at aura remove
else
{
- switch(GetSpellInfo()->SpellFamilyName)
+ switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
- switch(GetId())
+ switch (GetId())
{
case 61987: // Avenging Wrath
// Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present
@@ -1319,7 +1319,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
break;
case SPELLFAMILY_MAGE:
- switch(GetId())
+ switch (GetId())
{
case 66: // Invisibility
if (removeMode != AURA_REMOVE_BY_EXPIRE)
@@ -1403,7 +1403,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
caster->CastSpell(target, spellId, true);
}
}
- switch(GetId())
+ switch (GetId())
{
case 48018: // Demonic Circle
// Do not remove GO when aura is removed by stack
@@ -1461,7 +1461,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
break;
int32 triggeredSpellId = 0;
- switch(target->getPowerType())
+ switch (target->getPowerType())
{
case POWER_MANA:
{
@@ -1480,7 +1480,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
}
}
- switch(GetId())
+ switch (GetId())
{
case 47788: // Guardian Spirit
if (removeMode != AURA_REMOVE_BY_EXPIRE)
@@ -1570,7 +1570,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
else
{
int32 basepoints0 = aurEff->GetAmount();
- target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL , true);
+ target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL, true);
}
}
// Overkill
@@ -1585,7 +1585,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
break;
case SPELLFAMILY_HUNTER:
- switch(GetId())
+ switch (GetId())
{
case 19574: // Bestial Wrath
// The Beast Within cast on owner if talent present
@@ -1604,7 +1604,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
break;
case SPELLFAMILY_PALADIN:
- switch(GetId())
+ switch (GetId())
{
case 19746:
case 31821:
@@ -1646,7 +1646,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
- switch((*itr)->GetId())
+ switch ((*itr)->GetId())
{
// Improved Blood Presence
case 50365:
@@ -1698,7 +1698,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// Not listed as any effect, only base points set
int32 basePoints0 = unholyPresenceAura->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
- target->CastCustomSpell(target, 63622, &basePoints0 , &basePoints0, &basePoints0, true, 0, unholyPresenceAura);
+ target->CastCustomSpell(target, 63622, &basePoints0, &basePoints0, &basePoints0, true, 0, unholyPresenceAura);
}
target->CastSpell(target, 49772, true);
}
@@ -2297,7 +2297,7 @@ void UnitAura::Remove(AuraRemoveMode removeMode)
GetUnitOwner()->RemoveOwnedAura(this, removeMode);
}
-void UnitAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster)
+void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
{
for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex)
{
@@ -2355,7 +2355,7 @@ void UnitAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster)
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
- std::map<Unit* , uint8>::iterator existing = targets.find(*itr);
+ std::map<Unit*, uint8>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1<<effIndex;
else
@@ -2382,7 +2382,7 @@ void DynObjAura::Remove(AuraRemoveMode removeMode)
_Remove(removeMode);
}
-void DynObjAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* /*caster*/)
+void DynObjAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* /*caster*/)
{
Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster();
float radius = GetDynobjOwner()->GetRadius();
@@ -2408,7 +2408,7 @@ void DynObjAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* /*caster
for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr)
{
- std::map<Unit* , uint8>::iterator existing = targets.find(*itr);
+ std::map<Unit*, uint8>::iterator existing = targets.find(*itr);
if (existing != targets.end())
existing->second |= 1<<effIndex;
else
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 6c641ef7d9b..bcf40fe69d7 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -112,7 +112,7 @@ class Aura
void _Remove(AuraRemoveMode removeMode);
virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0;
- virtual void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster) = 0;
+ virtual void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) = 0;
void UpdateTargetMap(Unit* caster, bool apply = true);
void _RegisterForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, false);}
@@ -252,7 +252,7 @@ class UnitAura : public Aura
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
@@ -270,6 +270,6 @@ class DynObjAura : public Aura
public:
void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
- void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 255c6307d58..bcceb3eebbc 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -569,7 +569,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
Spell::~Spell()
{
// unload scripts
- while(!m_loadedScripts.empty())
+ while (!m_loadedScripts.empty())
{
std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
(*itr)->_Unload();
@@ -1820,7 +1820,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
break;
// Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop.
- // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while() loop.
+ // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop.
while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
&& !m_caster->isInFrontInMap(*next, max_range))
|| !m_caster->canSeeOrDetect(*next)
@@ -5162,12 +5162,12 @@ SpellCastResult Spell::CheckCast(bool strict)
// RETURN HERE
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
Player* playerCaster = m_caster->ToPlayer();
//
- if(!(playerCaster->GetSelection()))
+ if (!(playerCaster->GetSelection()))
return SPELL_FAILED_BAD_TARGETS;
Player* target = ObjectAccessor::FindPlayer(playerCaster->GetSelection());
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 6070df7e0aa..27b0844f32e 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -723,7 +723,7 @@ namespace Trinity
break;
}
- switch(i_push_type)
+ switch (i_push_type)
{
case PUSH_SRC_CENTER:
case PUSH_DST_CENTER:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 741648ce70f..1a3a5403bb2 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -330,7 +330,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
damage /= count; // divide to all targets
}
- switch(m_spellInfo->Id) // better way to check unknown
+ switch (m_spellInfo->Id) // better way to check unknown
{
// Positive/Negative Charge
case 28062:
@@ -945,7 +945,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
case 35745: // Socrethar's Stone
{
uint32 spell_id;
- switch(m_caster->GetAreaId())
+ switch (m_caster->GetAreaId())
{
case 3900: spell_id = 35743; break; // Socrethar Portal
case 3742: spell_id = 35744; break; // Socrethar Portal
@@ -1281,7 +1281,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
return;
}
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
// Bloodthirst
case 23881:
@@ -1363,7 +1363,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
return;
}
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 31789: // Righteous Defense (step 1)
{
@@ -1564,7 +1564,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
&& effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
// special cases
- switch(triggered_spell_id)
+ switch (triggered_spell_id)
{
// Mirror Image
case 58832:
@@ -2399,7 +2399,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// bg reward have some special in code work
uint32 bgType = 0;
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case SPELL_AV_MARK_WINNER:
case SPELL_AV_MARK_LOSER:
@@ -3189,7 +3189,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
}
typedef std::list< std::pair<uint32, uint64> > DispelList;
-typedef std::list< std::pair<Aura* , uint8> > DispelChargesList;
+typedef std::list< std::pair<Aura*, uint8> > DispelChargesList;
void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
@@ -3659,7 +3659,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
// enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
// Note: damage calculated (correctly) with rounding int32(float(v)) but
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
- switch(damage)
+ switch (damage)
{
// Rank 1
case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
@@ -4236,7 +4236,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
{
// We assume that a spell have at most one fixed_bonus
// and at most one weaponDamagePercentMod
- switch(m_spellInfo->Effects[j].Effect)
+ switch (m_spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
@@ -4382,7 +4382,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
Player* pl = m_caster->ToPlayer();
Battleground* bg = pl->GetBattleground();
- switch(pGameObj->GetMapId())
+ switch (pGameObj->GetMapId())
{
case 489: //WS
{
@@ -4438,11 +4438,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// TODO: we must implement hunter pet summon at login there (spell 6962)
- switch(m_spellInfo->SpellFamilyName)
+ switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
// Glyph of Backstab
case 63975:
@@ -4525,7 +4525,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
return;
uint32 spell_id = 0;
- switch(urand(1, 5))
+ switch (urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
@@ -4660,7 +4660,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
+ switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
{
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
@@ -4705,7 +4705,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
+ switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
{
case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;
case 150: unitTarget->CastSpell(unitTarget, 42683, true); break;
@@ -4775,7 +4775,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
return;
uint32 spellId = 0;
- switch(rand() % 4)
+ switch (rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
@@ -5021,7 +5021,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
+ switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
{
case 0: unitTarget->CastSpell(unitTarget, 71343, true); break;
case 75: unitTarget->CastSpell(unitTarget, 71344, true); break;
@@ -5067,7 +5067,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
+ switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
{
case 75: unitTarget->CastSpell(unitTarget, 72281, true); break;
case 150: unitTarget->CastSpell(unitTarget, 72282, true); break;
@@ -5130,7 +5130,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
canFly = false;
- switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
+ switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
{
case 75: unitTarget->CastSpell(unitTarget, 75619, true); break;
case 150: unitTarget->CastSpell(unitTarget, 75620, true); break;
@@ -5229,7 +5229,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
uint32 spell_heal;
- switch(m_caster->GetEntry())
+ switch (m_caster->GetEntry())
{
case 31897: spell_heal = 7001; break;
case 31896: spell_heal = 27873; break;
@@ -5396,7 +5396,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case SPELLFAMILY_POTION:
{
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
// Netherbloom
case 28702:
@@ -5562,8 +5562,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
Map* map = m_caster->GetMap();
if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
- m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
- m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
+ m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
+ m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
m_caster->GetPositionZ(),
m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -5879,7 +5879,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
uint32 go_id = m_spellInfo->Effects[effIndex].MiscValue;
uint8 slot = 0;
- switch(m_spellInfo->Effects[effIndex].Effect)
+ switch (m_spellInfo->Effects[effIndex].Effect)
{
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break;
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break;
@@ -6579,7 +6579,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
int32 duration = m_spellInfo->GetDuration();
- switch(goinfo->type)
+ switch (goinfo->type)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
@@ -6589,7 +6589,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec = 0;
- switch(urand(0, 3))
+ switch (urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
@@ -7229,7 +7229,7 @@ void Spell::EffectPlayerNotification(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
case 58730: // Restricted Flight Area
case 58600: // Restricted Flight Area
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index b7bcf02f86c..8b831dd6c1a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -370,7 +370,7 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
- {TARGET_OBJECT_TYPE_GOBJ_ITEM,TARGET_REFERENCE_TYPE_TARGET,TARGET_SELECT_CATEGORY_DEFAULT,TARGET_SELECT_CHECK_DEFAULT,TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
+ {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
@@ -437,9 +437,9 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
- {TARGET_OBJECT_TYPE_CORPSE,TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER,TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
@@ -522,7 +522,7 @@ bool SpellEffectInfo::IsAreaAuraEffect() const
bool SpellEffectInfo::IsFarUnitTargetEffect() const
{
- return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
+ return (Effect == SPELL_EFFECT_SUMMON_PLAYER)
|| (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND)
|| (Effect == SPELL_EFFECT_RESURRECT)
|| (Effect == SPELL_EFFECT_RESURRECT_NEW)
@@ -689,7 +689,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 5 SPELL_EFFECT_TELEPORT_UNITS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
@@ -713,7 +713,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 29 SPELL_EFFECT_LEAP
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
@@ -727,7 +727,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
@@ -767,7 +767,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 83 SPELL_EFFECT_DUEL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
@@ -828,8 +828,8 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
- {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 144 SPELL_EFFECT_KNOCK_BACK_DEST
+ {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 145 SPELL_EFFECT_PULL_TOWARDS_DEST
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
{EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
{EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 9b29120ef1c..b4f4ca8c11e 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -62,7 +62,7 @@ enum SpellCastTargetFlags
TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger)
- TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
+ TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
| TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER,
TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM,
TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY,
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 57fa113dec8..c80a3123739 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1135,7 +1135,7 @@ void SpellMgr::LoadSpellRanks()
}
mSpellChains.clear();
- QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id , rank");
+ QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank");
if (!result)
{
@@ -1820,7 +1820,7 @@ void SpellMgr::LoadSpellProcs()
baseProcEntry.cooldown = uint32(cooldown);
baseProcEntry.charges = fields[14].GetUInt32();
- while(true)
+ while (true)
{
if (mSpellProcMap.find(spellId) != mSpellProcMap.end())
{
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 64d21b7c3a5..d701ab2882c 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -144,10 +144,10 @@ enum ProcFlags
PROC_FLAG_DEATH = 0x01000000, // 24 Died in any way
// flag masks
- AUTO_ATTACK_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
+ AUTO_ATTACK_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
| PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK,
- MELEE_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
+ MELEE_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
| PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
| PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK,
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 2d83b2e8f1a..53ec7822623 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -87,7 +87,7 @@ bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uin
std::string _SpellScript::EffectHook::EffIndexToString()
{
- switch(effIndex)
+ switch (effIndex)
{
case EFFECT_ALL:
return "EFFECT_ALL";
@@ -114,7 +114,7 @@ bool _SpellScript::EffectNameCheck::Check(SpellInfo const* spellEntry, uint8 eff
std::string _SpellScript::EffectNameCheck::ToString()
{
- switch(effName)
+ switch (effName)
{
case SPELL_EFFECT_ANY:
return "SPELL_EFFECT_ANY";
@@ -136,7 +136,7 @@ bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8
std::string _SpellScript::EffectAuraNameCheck::ToString()
{
- switch(effAurName)
+ switch (effAurName)
{
case SPELL_AURA_ANY:
return "SPELL_AURA_ANY";
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 15b22097f2d..dab77f6533d 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -374,13 +374,13 @@ class AuraScript : public _SpellScript
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
- typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \
+ typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \
- typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \
- typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \
- typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \
- typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect* , DamageInfo &, uint32 &); \
+ typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const*, int32 &, bool &); \
+ typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const*, bool &, int32 &); \
+ typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \
+ typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 24955737b46..e5865cc4f90 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -97,7 +97,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
ss << id;
}
}
- while(result->NextRow());
+ while (result->NextRow());
if (found)
{
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index fff06661e10..8f888f8fb85 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -493,7 +493,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
}
// change the data to server values
- switch(type)
+ switch (type)
{
case DTT_CHARACTER:
{
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 0e98ebc7b17..590e6912cc5 100755
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -218,7 +218,7 @@ bool Weather::UpdateWeather()
///- Log the event
char const* wthstr;
- switch(state)
+ switch (state)
{
case WEATHER_STATE_LIGHT_RAIN:
wthstr = "light rain";
@@ -281,7 +281,7 @@ WeatherState Weather::GetWeatherState() const
if (m_grade<0.27f)
return WEATHER_STATE_FINE;
- switch(m_type)
+ switch (m_type)
{
case WEATHER_TYPE_RAIN:
if (m_grade<0.40f)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index d72f09f3279..6794d99db32 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2216,7 +2216,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string dura
PreparedStatement* stmt = NULL;
///- Update the database with ban information
- switch(mode)
+ switch (mode)
{
case BAN_IP:
// No SQL injection with prepared statements