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authorShauren <shauren.trinity@gmail.com>2015-07-21 00:33:36 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-07-24 11:51:48 +0100
commitb4adf3f5dd34d8171f10a6a4ee8689286ef4d66a (patch)
tree3eb9fa5816f034fb4782c516e3c52787a39bde5b /src/server/game/Entities/GameObject
parentb703d53073e72d5e50aa1d450340464804a8a611 (diff)
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176) Conflicts: cmake/compiler/msvc/settings.cmake src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Garrison/Garrison.cpp src/server/game/Garrison/GarrisonMgr.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/PartyPackets.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellScript.cpp src/server/scripts/Commands/cs_list.cpp
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 03566390a6c..d1e3d8a82af 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2253,12 +2253,12 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
}
else if (index == GAMEOBJECT_FLAGS)
{
- uint32 flags = m_uint32Values[GAMEOBJECT_FLAGS];
+ uint32 goFlags = m_uint32Values[GAMEOBJECT_FLAGS];
if (GetGoType() == GAMEOBJECT_TYPE_CHEST)
if (GetGOInfo()->chest.groupLootRules && !IsLootAllowedFor(target))
- flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE;
+ goFlags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE;
- fieldBuffer << flags;
+ fieldBuffer << goFlags;
}
else
fieldBuffer << m_uint32Values[index]; // other cases