diff options
| author | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
|---|---|---|
| committer | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
| commit | b9e8694540f019792f15dfbee8041cec61e8b2bf (patch) | |
| tree | 9e4207d391764e3d7ac3f71185aa9ccef46fb8e0 /src/server/game/Entities/GameObject | |
| parent | da03bbbdab7515434191ab1f48e686fcac11cca2 (diff) | |
Core: Continued cleanup
If and for whitespaces.
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index dae77ac300e..c3ee0df326c 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -232,13 +232,13 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa case GAMEOBJECT_TYPE_TRAP: if (GetGOInfo()->trap.stealthed) { - m_stealth.AddFlag( STEALTH_TRAP); + m_stealth.AddFlag(STEALTH_TRAP); m_stealth.AddValue(STEALTH_TRAP, 300); } if (GetGOInfo()->trap.invisible) { - m_invisibility.AddFlag( INVISIBILITY_TRAP); + m_invisibility.AddFlag(INVISIBILITY_TRAP); m_invisibility.AddValue(INVISIBILITY_TRAP, 70); } @@ -255,7 +255,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa void GameObject::Update(uint32 diff) { - if(!AI()) + if (!AI()) { if (!AIM_Initialize()) sLog->outError("Could not initialize GameObjectAI"); @@ -1523,10 +1523,10 @@ void GameObject::Use(Unit* user) if (player->CanUseBattlegroundObject()) { // in battleground check - Battleground *bg = player->GetBattleground(); + Battleground* bg = player->GetBattleground(); if (!bg) return; - if( player->GetVehicle()) + if (player->GetVehicle()) return; // BG flag dropped // WS: @@ -1589,7 +1589,7 @@ void GameObject::Use(Unit* user) if (!spellId) return; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this)) |
