diff options
| author | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
|---|---|---|
| committer | kaelima <jeppo_meyer@msn.com> | 2011-06-12 02:30:32 +0200 |
| commit | b9e8694540f019792f15dfbee8041cec61e8b2bf (patch) | |
| tree | 9e4207d391764e3d7ac3f71185aa9ccef46fb8e0 /src/server/game/Entities | |
| parent | da03bbbdab7515434191ab1f48e686fcac11cca2 (diff) | |
Core: Continued cleanup
If and for whitespaces.
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Entities/Creature/GossipDef.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 12 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/ObjectPosSelector.cpp | 38 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/ObjectPosSelector.h | 24 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 24 | ||||
| -rwxr-xr-x | src/server/game/Entities/Transport/Transport.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 26 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 2 |
10 files changed, 68 insertions, 72 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6188c67f64f..f731ba69a54 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -78,7 +78,7 @@ bool VendorItemData::RemoveItem(uint32 item_id) VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const { for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i) - if((*i)->item == item_id && (*i)->ExtendedCost == extendedCost) + if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost) return *i; return NULL; } @@ -241,7 +241,7 @@ void Creature::RemoveCorpse(bool setSpawnTime) AI()->CorpseRemoved(respawnDelay); // Should get removed later, just keep "compatibility" with scripts - if(setSpawnTime) + if (setSpawnTime) m_respawnTime = time(NULL) + respawnDelay; float x, y, z, o; @@ -2252,7 +2252,7 @@ void Creature::AllLootRemovedFromCorpse() if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE)) { time_t now = time(NULL); - if(m_corpseRemoveTime <= now) + if (m_corpseRemoveTime <= now) return; float decayRate; diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index 99dbe49d0d6..54da5ed3bb9 100755 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -254,7 +254,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title data << uint32(eEmote._Emote); // NPC emote size_t count_pos = data.wpos(); - data << uint8 ( _questMenu.GetMenuItemCount()); + data << uint8 (_questMenu.GetMenuItemCount()); uint32 count = 0; for (; count < _questMenu.GetMenuItemCount(); ++count) { diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index dae77ac300e..c3ee0df326c 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -232,13 +232,13 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa case GAMEOBJECT_TYPE_TRAP: if (GetGOInfo()->trap.stealthed) { - m_stealth.AddFlag( STEALTH_TRAP); + m_stealth.AddFlag(STEALTH_TRAP); m_stealth.AddValue(STEALTH_TRAP, 300); } if (GetGOInfo()->trap.invisible) { - m_invisibility.AddFlag( INVISIBILITY_TRAP); + m_invisibility.AddFlag(INVISIBILITY_TRAP); m_invisibility.AddValue(INVISIBILITY_TRAP, 70); } @@ -255,7 +255,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa void GameObject::Update(uint32 diff) { - if(!AI()) + if (!AI()) { if (!AIM_Initialize()) sLog->outError("Could not initialize GameObjectAI"); @@ -1523,10 +1523,10 @@ void GameObject::Use(Unit* user) if (player->CanUseBattlegroundObject()) { // in battleground check - Battleground *bg = player->GetBattleground(); + Battleground* bg = player->GetBattleground(); if (!bg) return; - if( player->GetVehicle()) + if (player->GetVehicle()) return; // BG flag dropped // WS: @@ -1589,7 +1589,7 @@ void GameObject::Use(Unit* user) if (!spellId) return; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this)) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index ed33ccc5f7a..8694ac65eeb 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1520,7 +1520,7 @@ bool Position::HasInArc(float arc, const Position *obj) const // move angle to range -pi ... +pi angle = MapManager::NormalizeOrientation(angle); - if(angle > M_PI) + if (angle > M_PI) angle -= 2.0f*M_PI; float lborder = -1 * (arc/2.0f); // in range -pi..0 diff --git a/src/server/game/Entities/Object/ObjectPosSelector.cpp b/src/server/game/Entities/Object/ObjectPosSelector.cpp index d7b8ede76f6..e90e21eb2df 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.cpp +++ b/src/server/game/Entities/Object/ObjectPosSelector.cpp @@ -39,12 +39,12 @@ ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist) ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype) { UsedPosList::const_iterator itr = m_nextUsedPos[uptype]; - if(itr!=m_UsedPosLists[uptype].end()) + if (itr!=m_UsedPosLists[uptype].end()) ++itr; - if(itr==m_UsedPosLists[uptype].end()) + if (itr==m_UsedPosLists[uptype].end()) { - if(!m_UsedPosLists[~uptype].empty()) + if (!m_UsedPosLists[~uptype].empty()) return &*m_UsedPosLists[~uptype].rbegin(); else return NULL; @@ -55,7 +55,7 @@ ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos void ObjectPosSelector::AddUsedPos(float size, float angle, float dist) { - if(angle>=0) + if (angle>=0) m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0, size, dist))); else m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0, size, dist))); @@ -75,9 +75,9 @@ void ObjectPosSelector::InitializeAngle() bool ObjectPosSelector::FirstAngle(float& angle) { - if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) + if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0, USED_POS_PLUS, angle); - else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) + else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0, USED_POS_MINUS, angle); return false; @@ -90,7 +90,7 @@ bool ObjectPosSelector::NextAngle(float& angle) m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] ) { // calculate next possible angle - if(NextPosibleAngle(angle)) + if (NextPosibleAngle(angle)) return true; } @@ -103,53 +103,49 @@ bool ObjectPosSelector::NextUsedAngle(float& angle) m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ) { // calculate next possible angle - if(!NextPosibleAngle(angle)) + if (!NextPosibleAngle(angle)) return true; } return false; } -bool ObjectPosSelector::NextPosibleAngle( float& angle ) +bool ObjectPosSelector::NextPosibleAngle(float& angle) { // ++ direction less updated - if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && + if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) ) { bool ok; - if(m_smallStepOk[USED_POS_PLUS]) + if (m_smallStepOk[USED_POS_PLUS]) ok = NextSmallStepAngle(1.0, USED_POS_PLUS, angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0, USED_POS_PLUS, angle); - if(!ok) + if (!ok) ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked) return ok; } // -- direction less updated - else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) + else if (m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) { bool ok; - if(m_smallStepOk[USED_POS_MINUS]) + if (m_smallStepOk[USED_POS_MINUS]) ok = NextSmallStepAngle(-1.0, USED_POS_MINUS, angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0, USED_POS_MINUS, angle); - if(!ok) + if (!ok) ++m_nextUsedPos[USED_POS_MINUS]; return ok; } else // both list empty { - if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) ) - { + if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS])) return NextSmallStepAngle(1.0, USED_POS_PLUS, angle); - } // -- direction less updated - else if( m_smallStepOk[USED_POS_MINUS] ) - { + else if (m_smallStepOk[USED_POS_MINUS]) return NextSmallStepAngle(-1.0, USED_POS_MINUS, angle); - } } // no angles diff --git a/src/server/game/Entities/Object/ObjectPosSelector.h b/src/server/game/Entities/Object/ObjectPosSelector.h index 571f4b5f556..efb655ca1f7 100755 --- a/src/server/game/Entities/Object/ObjectPosSelector.h +++ b/src/server/game/Entities/Object/ObjectPosSelector.h @@ -53,14 +53,14 @@ struct ObjectPosSelector bool NextAngle(float& angle); bool NextUsedAngle(float& angle); - bool NextPosibleAngle( float& angle ); + bool NextPosibleAngle(float& angle); bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const { float angle_step2 = GetAngle(nextUsedPos.second); float next_angle = nextUsedPos.first; - if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha) + if (nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha) next_angle = 2*M_PI-next_angle; // move to positive return fabs(angle)+angle_step2 <= next_angle; @@ -68,13 +68,13 @@ struct ObjectPosSelector bool CheckOriginal() const { - return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) && - (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0)); + return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0, 0)) && + (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0, 0)); } bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); } - bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle ) + bool NextAngleFor(UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle) { float angle_step = GetAngle(usedPos.second); @@ -82,10 +82,10 @@ struct ObjectPosSelector angle = usedPos.first * usedPos.second.sign + angle_step * sign; UsedPosList::value_type const* nextNode = nextUsedPos(uptype); - if(nextNode) + if (nextNode) { // if next node permit use selected angle, then do it - if(!CheckAngle(*nextNode, sign, angle)) + if (!CheckAngle(*nextNode, sign, angle)) { m_smallStepOk[uptype] = false; return false; @@ -100,27 +100,27 @@ struct ObjectPosSelector return true; } - bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle ) + bool NextSmallStepAngle(float sign, UsedPosType uptype, float &angle) { // next possible angle angle = m_smallStepAngle[uptype] + m_anglestep * sign; - if(fabs(angle) > M_PI) + if (fabs(angle) > M_PI) { m_smallStepOk[uptype] = false; return false; } - if(m_smallStepNextUsedPos[uptype]) + if (m_smallStepNextUsedPos[uptype]) { - if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first) + if (fabs(angle) >= m_smallStepNextUsedPos[uptype]->first) { m_smallStepOk[uptype] = false; return false; } // if next node permit use selected angle, then do it - if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle)) + if (!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle)) { m_smallStepOk[uptype] = false; return false; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 727654f0698..b9e1e07f659 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -299,7 +299,7 @@ Item* TradeData::GetItem(TradeSlots slot) const bool TradeData::HasItem(uint64 item_guid) const { - for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) if (m_items[i] == item_guid) return true; @@ -7227,7 +7227,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID); int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT); - if(AddItem(itemId, count)) + if (AddItem(itemId, count)) ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player."); } } @@ -7923,7 +7923,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply attType = OFF_ATTACK; } - if(CanUseAttackType(attType)) + if (CanUseAttackType(attType)) _ApplyWeaponDamage(slot, proto, ssv, apply); int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue); @@ -11185,10 +11185,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const { bool b_found = false; - for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) + for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) { - pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); + if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); b_found = true; @@ -11200,7 +11200,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) { pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); b_found = true; @@ -11212,7 +11212,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) { pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount(); b_found = true; @@ -11230,7 +11230,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const for (uint32 j = 0; j < bag->GetBagSize(); j++) { pItem2 = GetItemByPos(t, j); - if( pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) + if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); b_found = true; @@ -12357,7 +12357,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) { sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); // Also remove all contained items if the item is a bag. - // This if() prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow. + // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow. if (pItem->IsNotEmptyBag()) for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) DestroyItem(slot, i, update); @@ -13517,7 +13517,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements // rather than the gem requirements itself. If the socket has no color it is a prismatic socket. - if((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) + if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3) && !item->GetTemplate()->Socket[slot-SOCK_ENCHANTMENT_SLOT].Color) { // Check if the requirements for the prismatic socket are met before applying the gem stats @@ -24463,7 +24463,7 @@ bool Player::AddItem(uint32 itemId, uint32 count) } Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - if(item) + if (item) SendNewItem(item, count, true, false); else return false; diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 3d5be3af5a6..577bc63fbb8 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -541,7 +541,7 @@ bool Transport::RemovePassenger(Player* passenger) void Transport::Update(uint32 p_diff) { - if(!AI()) + if (!AI()) { if (!AIM_Initialize()) sLog->outError("Could not initialize GameObjectAI for Transport"); @@ -669,7 +669,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, pCreature->SetHomePosition(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ(), pCreature->GetOrientation()); - if(!pCreature->IsPositionValid()) + if (!pCreature->IsPositionValid()) { sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", pCreature->GetGUIDLow(), pCreature->GetEntry(), pCreature->GetPositionX(), pCreature->GetPositionY()); delete pCreature; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 08e831431f7..27b37dfff9f 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1948,12 +1948,12 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); } - if(!extra && m_extraAttacks) + if (!extra && m_extraAttacks) { while(m_extraAttacks) { AttackerStateUpdate(pVictim, BASE_ATTACK, true); - if(m_extraAttacks > 0) + if (m_extraAttacks > 0) --m_extraAttacks; } } @@ -6619,7 +6619,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger break; } // Glyph of Mend Pet - if(dummySpell->Id == 57870) + if (dummySpell->Id == 57870) { pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID()); return true; @@ -7208,7 +7208,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 70808: { // Chain Heal - if((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT)) + if ((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT)) { triggered_spell_id = 70809; SpellEntry const* triggeredSpell = sSpellStore.LookupEntry(triggered_spell_id); @@ -7222,7 +7222,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 70811: { // Lightning Bolt & Chain Lightning - if(procSpell->SpellFamilyFlags[0] & 0x3) + if (procSpell->SpellFamilyFlags[0] & 0x3) { if (ToPlayer()->HasSpellCooldown(16166)) { @@ -8417,14 +8417,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig //Item - Coliseum 25 Normal Caster Trinket case 67712: { - if(!pVictim || !pVictim->isAlive()) + if (!pVictim || !pVictim->isAlive()) return false; // stacking CastSpell(this, 67713, true, NULL, triggeredByAura); Aura * dummy = GetAura(67713); // release at 3 aura in stack (cont contain in basepoint of trigger aura) - if(!dummy || dummy->GetStackAmount() < triggerAmount) + if (!dummy || dummy->GetStackAmount() < triggerAmount) return false; RemoveAurasDueToSpell(67713); @@ -8435,14 +8435,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig //Item - Coliseum 25 Heroic Caster Trinket case 67758: { - if(!pVictim || !pVictim->isAlive()) + if (!pVictim || !pVictim->isAlive()) return false; // stacking CastSpell(this, 67759, true, NULL, triggeredByAura); Aura * dummy = GetAura(67759); // release at 3 aura in stack (cont contain in basepoint of trigger aura) - if(!dummy || dummy->GetStackAmount() < triggerAmount) + if (!dummy || dummy->GetStackAmount() < triggerAmount) return false; RemoveAurasDueToSpell(67759); @@ -10560,7 +10560,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 break; case SPELLFAMILY_HUNTER: // Steady Shot - if(spellProto->SpellFamilyFlags[1] & 0x1) + if (spellProto->SpellFamilyFlags[1] & 0x1) if (AuraEffect * aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID())) AddPctN(DoneTotalMod, aurEff->GetAmount()); @@ -12895,7 +12895,7 @@ Unit* Creature::SelectVictim() } Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); - if(!iAuras.empty()) + if (!iAuras.empty()) { for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) { @@ -14195,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, if (isVictim) procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY; SpellEntry const* spellProto = itr->second->GetBase()->GetSpellProto(); - if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) + if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; // Triggered spells not triggering additional spells @@ -16750,7 +16750,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID(); SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->second.spellId); - // if(!spellEntry) should be checked at npc_spellclick load + // if (!spellEntry) should be checked at npc_spellclick load if (seatId > -1) { diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 2dfaf4a63cd..a1a4035ca4d 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -500,7 +500,7 @@ void Vehicle::InitMovementInfoForBase() if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING) me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING); if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING) - me->AddExtraUnitMovementFlag( MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING); + me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING); if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING) me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING); } |
