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authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
commitf6e2b8cdc1c8a3dd291947f67566b41dac116622 (patch)
tree22a01cb91b2d47827ae73b48fcace3926587a341 /src/server/game/Entities/GameObject
parente8e89f58fb800014f53341f12505f60ee2b5fb6f (diff)
Core/DBLayer: Prevent committing transactions started on a different database
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0c4bf935e16..944a1c0922d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -962,7 +962,7 @@ void GameObject::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiff
data.phaseGroup = GetDBPhase() < 0 ? -GetDBPhase() : data.phaseGroup;
// Update in DB
- SQLTransaction trans = WorldDatabase.BeginTransaction();
+ WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
uint8 index = 0;