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authorQAston <none@none>2010-08-04 14:39:45 +0200
committerQAston <none@none>2010-08-04 14:39:45 +0200
commit6353e7dd8cd189a80fc6773bf653f159fc3a41d3 (patch)
tree841ca8df929325ef8338c62f3b6c3b06cb06df5c /src/server/game/Entities/Object
parent850868c8a33550b60ad1ae0c92f7985409d17bdc (diff)
*Update movement enums - thanks to Zor for info.
*Add functions for position data streaming. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp39
-rw-r--r--src/server/game/Entities/Object/Object.h102
2 files changed, 101 insertions, 40 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7f9bf42b5fd..203b6a3e1b6 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -301,7 +301,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(player->GetMotionMaster()->top());
- uint32 flags3 = MOVEFLAG_GLIDE;
+ uint32 flags3 = SPLINEFLAG_GLIDE;
*data << uint32(flags3); // splines flag?
@@ -1144,6 +1144,37 @@ bool Position::HasInLine(const Unit * const target, float distance, float width)
return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
+{
+ float x, y, z, o;
+ buf >> x >> y >> z >> o;
+ streamer.m_pos->Relocate(x, y, z, o);
+ return buf;
+}
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
+{
+ float x, y, z;
+ streamer.m_pos->GetPosition(x, y, z);
+ buf << x << y << z;
+ return buf;
+}
+
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer)
+{
+ float x, y, z;
+ buf >> x >> y >> z;
+ streamer.m_pos->Relocate(x, y, z);
+ return buf;
+}
+
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer)
+{
+ float x, y, z, o;
+ streamer.m_pos->GetPosition(x, y, z, o);
+ buf << x << y << z << o;
+ return buf;
+}
+
WorldObject::WorldObject()
: WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
, m_zoneScript(NULL)
@@ -1241,12 +1272,12 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
if (m_transport && obj->GetTransport() && obj->GetTransport()->GetGUIDLow() == m_transport->GetGUIDLow())
{
- float dtx = m_movementInfo.t_x - obj->m_movementInfo.t_x;
- float dty = m_movementInfo.t_y - obj->m_movementInfo.t_y;
+ float dtx = m_movementInfo.t_pos.m_positionX - obj->m_movementInfo.t_pos.m_positionX;
+ float dty = m_movementInfo.t_pos.m_positionY - obj->m_movementInfo.t_pos.m_positionY;
float disttsq = dtx * dtx + dty * dty;
if (is3D)
{
- float dtz = m_movementInfo.t_z - obj->m_movementInfo.t_z;
+ float dtz = m_movementInfo.t_pos.m_positionZ - obj->m_movementInfo.t_pos.m_positionZ;
disttsq += dtz * dtz;
}
return disttsq < (maxdist * maxdist);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 61a6ef516b3..e7f50f312ff 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -117,43 +117,8 @@ class ZoneScript;
class Unit;
class Transport;
-typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
-
-struct MovementInfo
-{
- // common
- uint64 guid;
- uint32 flags;
- uint16 unk1;
- uint32 time;
- float x, y, z, o;
- // transport
- uint64 t_guid;
- float t_x, t_y, t_z, t_o;
- uint32 t_time;
- int8 t_seat;
- // swimming and unknown
- float s_pitch;
- // last fall time
- uint32 fallTime;
- // jumping
- float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
- // spline
- float u_unk1;
-
- MovementInfo()
- {
- flags = 0;
- time = t_time = fallTime = 0;
- unk1 = 0;
- x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
- t_guid = 0;
- }
- uint32 GetMovementFlags() { return flags; }
- void AddMovementFlag(uint32 flag) { flags |= flag; }
- bool HasMovementFlag(uint32 flag) const { return flags & flag; }
-};
+typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
class Object
{
@@ -405,6 +370,18 @@ class Object
struct Position
{
+ struct PositionXYZStreamer
+ {
+ explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {}
+ Position* m_pos;
+ };
+
+ struct PositionXYZOStreamer
+ {
+ explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) {}
+ Position* m_pos;
+ };
+
float m_positionX;
float m_positionY;
float m_positionZ;
@@ -440,6 +417,15 @@ struct Position
pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
+ Position::PositionXYZStreamer PositionXYZStream()
+ {
+ return Position::PositionXYZStreamer(*this);
+ }
+ Position::PositionXYZOStreamer PositionXYZOStream()
+ {
+ return Position::PositionXYZOStreamer(*this);
+ }
+
bool IsPositionValid() const;
float GetExactDist2dSq(float x, float y) const
@@ -477,6 +463,50 @@ struct Position
bool HasInArc(float arcangle, const Position *pos) const;
bool HasInLine(const Unit *target, float distance, float width) const;
};
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
+ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const & streamer);
+ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
+
+struct MovementInfo
+{
+ // common
+ uint64 guid;
+ uint32 flags;
+ uint16 flags2;
+ Position pos;
+ uint32 time;
+ // transport
+ uint64 t_guid;
+ Position t_pos;
+ uint32 t_time;
+ uint32 t_time2;
+ int8 t_seat;
+ // swimming/flying
+ float pitch;
+ // falling
+ uint32 fallTime;
+ // jumping
+ float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
+ // spline
+ float splineElevation;
+
+ MovementInfo()
+ {
+ guid = 0;
+ flags = 0;
+ flags2 = 0;
+ time = t_time = fallTime = 0;
+ splineElevation = 0;
+ pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
+ t_guid = 0;
+ t_seat = -1;
+ }
+
+ uint32 GetMovementFlags() { return flags; }
+ void AddMovementFlag(uint32 flag) { flags |= flag; }
+ bool HasMovementFlag(uint32 flag) const { return flags & flag; }
+};
#define MAPID_INVALID 0xFFFFFFFF