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authorjackpoz <giacomopoz@gmail.com>2015-08-08 21:11:55 +0200
committerjackpoz <giacomopoz@gmail.com>2015-08-08 21:11:55 +0200
commit3f3ff8b36b0537d07bf8222226ab88346c689e4b (patch)
treeb0dd968ffadc374f7abc50e4921226785f47c87d /src/server/game/Entities/Unit
parentefc4c60c53696df3858b35be903aed0e31bfd9c7 (diff)
parentf4b826002f619d681b9b68bf09d0e45cf4a1eee4 (diff)
Merge pull request #15119 from robinsch/grounding
Core/Spells: Grounding totem fix Fixes #15108
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index aaa9328ea89..d03deeaed0a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9629,7 +9629,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
if (Unit* magnet = (*itr)->GetBase()->GetCaster())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
- && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo))
{
/// @todo handle this charge drop by proc in cast phase on explicit target
@@ -9638,7 +9637,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
// Set up missile speed based delay
uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f));
// Schedule charge drop
- (*itr)->GetBase()->DropChargeDelayed(delay,AURA_REMOVE_BY_EXPIRE);
+ (*itr)->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE);
}
else
(*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);