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authorNay <dnpd.dd@gmail.com>2012-08-10 02:57:16 +0100
committerNay <dnpd.dd@gmail.com>2012-08-10 02:57:16 +0100
commit5e1e9bb4dd10979c3bdf8debafc4e669355d4586 (patch)
treed0a4e5024f75195d3945b0d7c88165266ff1cb9f /src/server/game/Entities/Unit
parent260782f316e5c15dcbee93174886120ae34d85f5 (diff)
Core: Fix build and proper deinitialization in HandleTransmogrifyItems (by using vectors instead of new/delete)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7daeb97f5d9..cedf38cb676 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -17147,20 +17147,20 @@ void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float
data << float(vsin);
data << uint32(0);
- data.WriteByteSeq(bytes[6]);
- data.WriteByteSeq(bytes[7]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[7]);
data << float(speedXY);
- data.WriteByteSeq(bytes[4]);
- data.WriteByteSeq(bytes[5]);
- data.WriteByteSeq(bytes[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
data << float(speedZ);
data << float(vcos);
- data.WriteByteSeq(bytes[2]);
- data.WriteByteSeq(bytes[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[0]);
player->GetSession()->SendPacket(&data);
}