diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-08-10 02:57:16 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-08-10 02:57:16 +0100 |
| commit | 5e1e9bb4dd10979c3bdf8debafc4e669355d4586 (patch) | |
| tree | d0a4e5024f75195d3945b0d7c88165266ff1cb9f /src/server/game/Entities/Unit | |
| parent | 260782f316e5c15dcbee93174886120ae34d85f5 (diff) | |
Core: Fix build and proper deinitialization in HandleTransmogrifyItems (by using vectors instead of new/delete)
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7daeb97f5d9..cedf38cb676 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17147,20 +17147,20 @@ void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float data << float(vsin); data << uint32(0); - data.WriteByteSeq(bytes[6]); - data.WriteByteSeq(bytes[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); data << float(speedXY); - data.WriteByteSeq(bytes[4]); - data.WriteByteSeq(bytes[5]); - data.WriteByteSeq(bytes[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); data << float(speedZ); data << float(vcos); - data.WriteByteSeq(bytes[2]); - data.WriteByteSeq(bytes[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); player->GetSession()->SendPacket(&data); } |
