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authorariel- <ariel-@users.noreply.github.com>2017-04-28 02:24:04 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-29 01:36:41 +0200
commit93c19c4194b7eb82984bd13349c8ce3953a9ad92 (patch)
treeaf19c0a6cbd385102526ab71a8f29661189ffb6a /src/server/game/Entities/Unit
parent57b1d76ad50f39c61423518377e9ed5ecb267f89 (diff)
Core/Misc: camelize GetFaction/SetFaction properly
(cherry picked from commit 4c4dca6d694bd1064b403a31a5b1c776a326f3ce)
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp24
-rw-r--r--src/server/game/Entities/Unit/Unit.h4
2 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index df7273a5b2d..84e6cb9ea16 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5429,15 +5429,15 @@ void Unit::UpdateDisplayPower()
FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const
{
- FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
+ FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
if (!entry)
{
if (Player const* player = ToPlayer())
- TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());
else if (Creature const* creature = ToCreature())
- TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
else
- TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+ TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());
ABORT();
}
@@ -11225,7 +11225,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
pet->SetCreatorGUID(GetGUID());
- pet->setFaction(getFaction());
+ pet->SetFaction(GetFaction());
pet->SetCreatedBySpell(spell_id);
if (GetTypeId() == TYPEID_PLAYER)
@@ -11881,8 +11881,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (aurApp && aurApp->GetRemoveMode())
return false;
- _oldFactionId = getFaction();
- setFaction(charmer->getFaction());
+ _oldFactionId = GetFaction();
+ SetFaction(charmer->GetFaction());
// Set charmed
charmer->SetCharm(this, true);
@@ -11998,7 +11998,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (_oldFactionId)
{
- setFaction(_oldFactionId);
+ SetFaction(_oldFactionId);
_oldFactionId = 0;
}
else
@@ -12090,13 +12090,13 @@ void Unit::RestoreFaction()
{
if (Unit* owner = GetOwner())
{
- setFaction(owner->getFaction());
+ SetFaction(owner->GetFaction());
return;
}
}
if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
- setFaction(cinfo->faction);
+ SetFaction(cinfo->faction);
}
}
@@ -12191,7 +12191,7 @@ bool Unit::IsInPartyWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
bool Unit::IsInRaidWith(Unit const* unit) const
@@ -12210,7 +12210,7 @@ bool Unit::IsInRaidWith(Unit const* unit) const
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
- return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->getFaction() == u2->getFaction();
+ return u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && u1->GetFaction() == u2->GetFaction();
}
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 7f126fa2c3e..1df51077ae4 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1119,8 +1119,8 @@ class TC_GAME_API Unit : public WorldObject
void SetSheath(SheathState sheathed) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::SheatheState), sheathed); }
// faction template id
- uint32 getFaction() const { return m_unitData->FactionTemplate; }
- void setFaction(uint32 faction) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FactionTemplate), faction); }
+ uint32 GetFaction() const { return m_unitData->FactionTemplate; }
+ void SetFaction(uint32 faction) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::FactionTemplate), faction); }
FactionTemplateEntry const* GetFactionTemplateEntry() const;
ReputationRank GetReactionTo(Unit const* target) const;