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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-22 01:13:56 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-22 01:13:56 +0100
commita3b34e2894e19c3e5939b7c74e49302046a88b0c (patch)
treee3606c062d7b0fe6cca88e0e6a6efa300031ea8c /src/server/game/Entities/Unit
parent95a201352d025ba2864e12f4c01c5b753128a756 (diff)
Core: Fix more some codestyle
Diffstat (limited to 'src/server/game/Entities/Unit')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d4b276fd2db..05dd8656d9c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5598,7 +5598,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
ok = true;
}
- // The spell usually only hits one target, but it should hit every player
+ // The spell usually only hits one target, but it should hit every player
// which applied Shadows Fate at least once to the victim.
if (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE)
{