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authorModoX <moardox@gmail.com>2024-01-01 03:33:17 +0100
committerModoX <moardox@gmail.com>2024-01-01 03:33:17 +0100
commit78012dadf2bb04398cbe3630d07762bffff82c8b (patch)
treeb8882f3efb786239adf9a09e56b7f86284383f2d /src/server/game/Entities
parentbf107e0581c58f767b21f15fe7f75cb7eac95d97 (diff)
Core/Unit: Restore function of HandleKillPlayer after bf107e0581c58f767b21f15fe7f75cb7eac95d97
* also fix build
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a930d11acd5..31d30c9949b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10957,7 +10957,10 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId)
if (Battleground* bg = bgMap->GetBG())
{
if (Player* playerVictim = victim->ToPlayer())
- bg->HandleKillPlayer(playerVictim, player);
+ {
+ if (player)
+ bg->HandleKillPlayer(playerVictim, player);
+ }
else
bg->HandleKillUnit(victim->ToCreature(), attacker);
}