diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
| commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
| tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Events/GameEventMgr.cpp | |
| parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) | |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
| -rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 582a389d1fb..eccbf9b2950 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -910,7 +910,7 @@ void GameEventMgr::LoadFromDB() } } -uint32 GameEventMgr::GetNPCFlag(Creature * cr) +uint32 GameEventMgr::GetNPCFlag(Creature* cr) { uint32 mask = 0; uint32 guid = cr->GetDBTableGUIDLow(); @@ -1109,7 +1109,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) // get the creature data from the low guid to get the entry, to be able to find out the whole guid if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first)) { - Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT)); + Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT)); // if we found the creature, modify its npcflag if (cr) { @@ -1480,7 +1480,7 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate) BattlegroundTypeId bgTypeId = BattlegroundMgr::WeekendHolidayIdToBGType(event.holiday_id); if (bgTypeId != BATTLEGROUND_TYPE_NONE) { - BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(bgTypeId); + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (bl && bl->HolidayWorldStateId) { WorldPacket data; @@ -1583,7 +1583,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.CommitTransaction(trans); } -void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id) +void GameEventMgr::SendWorldStateUpdate(Player* plr, uint16 event_id) { std::map<uint32, GameEventFinishCondition>::iterator itr; for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr) |
