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authorclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-11 22:35:29 +0200
commit158966dc793f47dd4ada264da775f647601298aa (patch)
tree8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Events/GameEventMgr.cpp
parent9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff)
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 582a389d1fb..eccbf9b2950 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -910,7 +910,7 @@ void GameEventMgr::LoadFromDB()
}
}
-uint32 GameEventMgr::GetNPCFlag(Creature * cr)
+uint32 GameEventMgr::GetNPCFlag(Creature* cr)
{
uint32 mask = 0;
uint32 guid = cr->GetDBTableGUIDLow();
@@ -1109,7 +1109,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
+ Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
// if we found the creature, modify its npcflag
if (cr)
{
@@ -1480,7 +1480,7 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate)
BattlegroundTypeId bgTypeId = BattlegroundMgr::WeekendHolidayIdToBGType(event.holiday_id);
if (bgTypeId != BATTLEGROUND_TYPE_NONE)
{
- BattlemasterListEntry const * bl = sBattlemasterListStore.LookupEntry(bgTypeId);
+ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (bl && bl->HolidayWorldStateId)
{
WorldPacket data;
@@ -1583,7 +1583,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
CharacterDatabase.CommitTransaction(trans);
}
-void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
+void GameEventMgr::SendWorldStateUpdate(Player* plr, uint16 event_id)
{
std::map<uint32, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)