aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Events/GameEventMgr.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2019-07-27 10:52:33 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-31 13:42:01 +0000
commit635b8d52d58f7d502fc249c11c1044923e80935f (patch)
tree3305f07a454da2d7385e1cd60fd20a3dde5e2cec /src/server/game/Events/GameEventMgr.cpp
parentfe1003bdbd88e2bccf2ac91ffd18804a6d9b6fb3 (diff)
Core/DBLayer: Prevent committing transactions started on a different database
(cherry picked from commit f6e2b8cdc1c8a3dd291947f67566b41dac116622) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/database/Database/DatabaseWorkerPool.cpp # src/server/database/Database/DatabaseWorkerPool.h # src/server/database/Database/Implementation/HotfixDatabase.h # src/server/database/Database/MySQLConnection.h # src/server/database/Database/Transaction.cpp # src/server/database/Database/Transaction.h # src/server/game/Achievements/AchievementMgr.cpp # src/server/game/Achievements/AchievementMgr.h # src/server/game/AuctionHouse/AuctionHouseMgr.cpp # src/server/game/AuctionHouse/AuctionHouseMgr.h # src/server/game/BattlePets/BattlePetMgr.cpp # src/server/game/BattlePets/BattlePetMgr.h # src/server/game/BlackMarket/BlackMarketMgr.cpp # src/server/game/BlackMarket/BlackMarketMgr.h # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/Item/Item.cpp # src/server/game/Entities/Item/Item.h # src/server/game/Entities/Player/CollectionMgr.cpp # src/server/game/Entities/Player/CollectionMgr.h # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Garrison/Garrison.cpp # src/server/game/Garrison/Garrison.h # src/server/game/Groups/Group.cpp # src/server/game/Guilds/Guild.cpp # src/server/game/Guilds/Guild.h # src/server/game/Guilds/GuildFinderMgr.cpp # src/server/game/Handlers/BlackMarketHandler.cpp # src/server/game/Handlers/CalendarHandler.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/MailHandler.cpp # src/server/game/Handlers/PetHandler.cpp # src/server/game/Handlers/PetitionsHandler.cpp # src/server/game/Mails/Mail.cpp # src/server/game/Pools/PoolMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp # src/server/game/Quests/QuestObjectiveCriteriaMgr.h # src/server/game/Scenarios/InstanceScenario.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSession.h # src/server/game/Spells/SpellHistory.cpp # src/server/game/Support/SupportMgr.cpp # src/server/game/Tools/PlayerDump.cpp # src/server/scripts/Commands/cs_misc.cpp
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 45297504450..cf90b42378c 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -200,7 +200,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
for (itr = data.conditions.begin(); itr != data.conditions.end(); ++itr)
itr->second.done = 0;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
@@ -1627,7 +1627,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
if (citr->second.done > citr->second.reqNum)
citr->second.done = citr->second.reqNum;
// save the change to db
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
@@ -1672,7 +1672,7 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));