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authorMatan Shukry <matanshukry@gmail.com>2021-12-28 14:24:10 +0200
committerGitHub <noreply@github.com>2021-12-28 13:24:10 +0100
commit8fabe5a3aacf7797f03d074ab8434f445be64955 (patch)
treedd3c977290be47d5a708947893c3544678045194 /src/server/game/Events/GameEventMgr.cpp
parent1aad7f8ddd486e60f76730d3baa36ec63711c7e8 (diff)
Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 7e22c76f2f5..374522ae237 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1231,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Add to correct cell
if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr))
{
- sObjectMgr->AddCreatureToGrid(*itr, data);
+ sObjectMgr->AddCreatureToGrid(data);
// Spawn if necessary (loaded grids only)
Map* map = sMapMgr->CreateBaseMap(data->mapId);
@@ -1254,7 +1254,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
// Add to correct cell
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
- sObjectMgr->AddGameobjectToGrid(*itr, data);
+ sObjectMgr->AddGameobjectToGrid(data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map* map = sMapMgr->CreateBaseMap(data->mapId);
@@ -1305,7 +1305,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
// Remove the creature from grid
if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr))
{
- sObjectMgr->RemoveCreatureFromGrid(*itr, data);
+ sObjectMgr->RemoveCreatureFromGrid(data);
sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map)
{
@@ -1336,7 +1336,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
// Remove the gameobject from grid
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
- sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
+ sObjectMgr->RemoveGameobjectFromGrid(data);
sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map)
{