diff options
author | Matan Shukry <matanshukry@gmail.com> | 2021-12-28 14:24:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-28 13:24:10 +0100 |
commit | 8fabe5a3aacf7797f03d074ab8434f445be64955 (patch) | |
tree | dd3c977290be47d5a708947893c3544678045194 /src/server/game/Events/GameEventMgr.cpp | |
parent | 1aad7f8ddd486e60f76730d3baa36ec63711c7e8 (diff) |
Core/Phasing: Implemented db spawns in personal phases (#26345)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 7e22c76f2f5..374522ae237 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1231,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // Add to correct cell if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr)) { - sObjectMgr->AddCreatureToGrid(*itr, data); + sObjectMgr->AddCreatureToGrid(data); // Spawn if necessary (loaded grids only) Map* map = sMapMgr->CreateBaseMap(data->mapId); @@ -1254,7 +1254,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id) // Add to correct cell if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr)) { - sObjectMgr->AddGameobjectToGrid(*itr, data); + sObjectMgr->AddGameobjectToGrid(data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed Map* map = sMapMgr->CreateBaseMap(data->mapId); @@ -1305,7 +1305,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) // Remove the creature from grid if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr)) { - sObjectMgr->RemoveCreatureFromGrid(*itr, data); + sObjectMgr->RemoveCreatureFromGrid(data); sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map) { @@ -1336,7 +1336,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) // Remove the gameobject from grid if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr)) { - sObjectMgr->RemoveGameobjectFromGrid(*itr, data); + sObjectMgr->RemoveGameobjectFromGrid(data); sMapMgr->DoForAllMapsWithMapId(data->mapId, [&itr](Map* map) { |