diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Events/GameEventMgr.cpp | |
parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 7091166b7b8..95300e622bd 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -17,18 +17,21 @@ */ #include "GameEventMgr.h" -#include "World.h" -#include "ObjectMgr.h" -#include "PoolMgr.h" +#include "BattlegroundMgr.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "DatabaseEnv.h" +#include "DB2Stores.h" +#include "GameObject.h" +#include "GameObjectAI.h" #include "Language.h" #include "Log.h" #include "MapManager.h" +#include "ObjectMgr.h" #include "Player.h" -#include "BattlegroundMgr.h" -#include "CreatureAI.h" -#include "GameObjectAI.h" +#include "PoolMgr.h" +#include "World.h" #include "WorldStatePackets.h" -#include "DatabaseEnv.h" GameEventMgr* GameEventMgr::instance() { |