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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Events/GameEventMgr.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 7091166b7b8..95300e622bd 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -17,18 +17,21 @@
*/
#include "GameEventMgr.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "PoolMgr.h"
+#include "BattlegroundMgr.h"
+#include "Creature.h"
+#include "CreatureAI.h"
+#include "DatabaseEnv.h"
+#include "DB2Stores.h"
+#include "GameObject.h"
+#include "GameObjectAI.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
+#include "ObjectMgr.h"
#include "Player.h"
-#include "BattlegroundMgr.h"
-#include "CreatureAI.h"
-#include "GameObjectAI.h"
+#include "PoolMgr.h"
+#include "World.h"
#include "WorldStatePackets.h"
-#include "DatabaseEnv.h"
GameEventMgr* GameEventMgr::instance()
{