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authorTreeston <treeston.mmoc@gmail.com>2018-08-23 14:33:28 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-22 23:47:51 +0200
commite4e8c1c59c8b37216814526b4d2551f23934f465 (patch)
treea135fb3fc2adff0bded65f29d0e165b668a63c5c /src/server/game/Events/GameEventMgr.cpp
parent6a91fe3fbe28e3bf36ab6107b9c6cbb842f65262 (diff)
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4f3e52b0d2e23d9b9e147041849ce12)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 2cfa51dd402..8aaf83018b9 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1661,7 +1661,7 @@ public:
void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
{
for (auto const& p : creatureMap)
- if (p.second->IsInWorld() && p.second->IsAIEnabled)
+ if (p.second->IsInWorld() && p.second->IsAIEnabled())
p.second->AI()->OnGameEvent(_activate, _eventId);
}