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authorBrian <runningnak3d@gmail.com>2010-06-07 09:04:14 -0600
committerBrian <runningnak3d@gmail.com>2010-06-07 09:04:14 -0600
commit2435b4152d056225329772158cc8a9fc7e4b7f11 (patch)
tree41806a868b7dd1ec3d53ffae9363a1a72136de95 /src/server/game/Grids/NGrid.h
parent12dc250bf06d2eccc0678a5eb2f5a881fec08744 (diff)
* Nope still won't build yet
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Grids/NGrid.h')
-rw-r--r--src/server/game/Grids/NGrid.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index 3810286e123..1d8967e4d9a 100644
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -24,10 +24,10 @@
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
-#include "GameSystem/Grid.h"
-#include "GameSystem/GridReference.h"
-#include "Timer.h"
-#include "Util.h"
+#include "Grids/Grid.h"
+#include "Grids/GridReference.h"
+#include "Utilities/Timer.h"
+#include "Utilities/Util.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000