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authorNay <dnpd.dd@gmail.com>2012-09-09 02:18:58 +0100
committerNay <dnpd.dd@gmail.com>2012-09-09 02:18:58 +0100
commit7c4e7a9ebcb41a0d0f34df761409a445d532f965 (patch)
tree2cdc29b01092763ec3a05ab5049703e2a437d194 /src/server/game/Grids/Notifiers
parentc86abc28c2f3a944922d1fcac75805c32dfb7663 (diff)
parentd04f155b6529e3d86fca931075775fd34b544e29 (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: sql/base/characters_database.sql src/server/game/Entities/Player/Player.cpp src/server/game/Handlers/CharacterHandler.cpp
Diffstat (limited to 'src/server/game/Grids/Notifiers')
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 75df3e67c5a..672491e9f49 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -694,6 +694,30 @@ namespace Trinity
NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
};
+ // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO with a certain type)
+ class NearestGameObjectTypeInObjectRangeCheck
+ {
+ public:
+ NearestGameObjectTypeInObjectRangeCheck(WorldObject const& obj, GameobjectTypes type, float range) : i_obj(obj), i_type(type), i_range(range) {}
+ bool operator()(GameObject* go)
+ {
+ if (go->GetGoType() == i_type && i_obj.IsWithinDistInMap(go, i_range))
+ {
+ i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
+ return true;
+ }
+ return false;
+ }
+ float GetLastRange() const { return i_range; }
+ private:
+ WorldObject const& i_obj;
+ GameobjectTypes i_type;
+ float i_range;
+
+ // prevent clone this object
+ NearestGameObjectTypeInObjectRangeCheck(NearestGameObjectTypeInObjectRangeCheck const&);
+ };
+
class GameObjectWithDbGUIDCheck
{
public: