diff options
Diffstat (limited to 'src/server/game/Grids/Notifiers')
| -rwxr-xr-x | src/server/game/Grids/Notifiers/GridNotifiers.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 75df3e67c5a..672491e9f49 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -694,6 +694,30 @@ namespace Trinity NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&); }; + // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO with a certain type) + class NearestGameObjectTypeInObjectRangeCheck + { + public: + NearestGameObjectTypeInObjectRangeCheck(WorldObject const& obj, GameobjectTypes type, float range) : i_obj(obj), i_type(type), i_range(range) {} + bool operator()(GameObject* go) + { + if (go->GetGoType() == i_type && i_obj.IsWithinDistInMap(go, i_range)) + { + i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check + return true; + } + return false; + } + float GetLastRange() const { return i_range; } + private: + WorldObject const& i_obj; + GameobjectTypes i_type; + float i_range; + + // prevent clone this object + NearestGameObjectTypeInObjectRangeCheck(NearestGameObjectTypeInObjectRangeCheck const&); + }; + class GameObjectWithDbGUIDCheck { public: |
