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authorShauren <shauren.trinity@gmail.com>2025-07-11 17:47:14 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:47:14 +0200
commitfbbcc3167053950d2000cd88bb7d98266491768f (patch)
tree170a59a57cf001b16b8e4545d6deda486220dd05 /src/server/game/Grids/ObjectGridLoader.cpp
parentcbb532e4bec11d59f2072441a43b7c797de6d16d (diff)
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standard container naming
Diffstat (limited to 'src/server/game/Grids/ObjectGridLoader.cpp')
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index afa4ff1dea2..589c1b4075d 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -232,7 +232,7 @@ void PersonalPhaseGridLoader::Load(uint32 phaseId)
template<class T>
void ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
- while (!m.isEmpty())
+ while (!m.empty())
{
T *obj = m.getFirst()->GetSource();
//Some creatures may summon other temp summons in CleanupsBeforeDelete()