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authorSpp <none@none>2010-08-30 15:25:15 +0200
committerSpp <none@none>2010-08-30 15:25:15 +0200
commit405f312918136510fde921403ffffa315bdbcb4b (patch)
tree1543ab9fe023fcb6ce03d31070917cff527b2e88 /src/server/game/Guilds/Guild.cpp
parentb0d85ac1858ecc162adb08a8de1b3da68121ce64 (diff)
Core: Fix more warnings
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 4d342d99475..d1562c08334 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -158,7 +158,7 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
newmember.Class = fields[3].GetUInt8();
newmember.accountId = fields[4].GetInt32();
- if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
+ if (newmember.Level < 1 || //newmember.Level > STRONG_MAX_LEVEL ||
newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
@@ -403,7 +403,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
newmember.accountId = fields[24].GetInt32();
//this code will remove unexisting character guids from guild
- if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
+ if (newmember.Level < 1 /*|| newmember.Level > STRONG_MAX_LEVEL*/) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));