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authorariel- <ariel-@users.noreply.github.com>2018-01-22 23:55:33 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-16 21:26:57 +0200
commitd0f4310c4417fb5dc8e89061adf4ce113caa4227 (patch)
tree311575f8d3d004140628d0f47f06539538d51112 /src/server/game/Guilds/Guild.cpp
parentc77925da4a320df5be5eaeb1fc799df50e22c041 (diff)
Core/Entities: don't allow client control if player is still affected by any lose of control state
(cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f)
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rw-r--r--src/server/game/Guilds/Guild.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index ce259bc4715..6b41a72969c 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2569,8 +2569,8 @@ bool Guild::Validate()
Member* leader = GetMember(m_leaderGuid);
if (!leader)
{
- CharacterDatabaseTransaction trans(nullptr);
- DeleteMember(trans, m_leaderGuid);
+ CharacterDatabaseTransaction dummy(nullptr);
+ DeleteMember(dummy, m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{