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author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-18 23:48:20 +0100 |
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committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-12-18 23:48:20 +0100 |
commit | 2ded11354de44d6dd7ce6bd222ac188f8fbc3c9c (patch) | |
tree | d6de9a5c1a548c8c19582470e278a82e40063622 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
parent | f7aedaef3303b38d2e54faaad6ff80b66aaea074 (diff) | |
parent | 18cc0758395896f705a5dfd6e363b06367d617e9 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 50e21edb1fd..053746654b7 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -362,6 +362,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) item2->DeleteFromInventoryDB(trans); item2->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); + delete item2; } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { |