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authorVincent_Michael <Vincent_Michael@gmx.de>2013-12-18 23:48:20 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-12-18 23:48:20 +0100
commit2ded11354de44d6dd7ce6bd222ac188f8fbc3c9c (patch)
treed6de9a5c1a548c8c19582470e278a82e40063622 /src/server/game/Handlers/AuctionHouseHandler.cpp
parentf7aedaef3303b38d2e54faaad6ff80b66aaea074 (diff)
parent18cc0758395896f705a5dfd6e363b06367d617e9 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 50e21edb1fd..053746654b7 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -362,6 +362,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
item2->DeleteFromInventoryDB(trans);
item2->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
+ delete item2;
}
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{