diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-05 14:28:24 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2020-04-05 19:10:58 +0200 |
| commit | 3def52c1c459f566ab2b2d8cf017c70df4d7cf22 (patch) | |
| tree | c9e6287698915121e2fbe773e76ad8d9357d7f27 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
| parent | 4f88be63e7551288f37e51928614cf14d99b444f (diff) | |
Core/Logs: Log full guid instead of just low guid, part 2
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 8e63b09ff27..1f5b7d6a98d 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -312,8 +312,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; - TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", - _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().ToString().c_str(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) @@ -369,8 +369,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; - TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", - _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s %s is selling item %s entry %u %s with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().ToString().c_str(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); // Add to pending auctions, or fail with insufficient funds error if (!sAuctionMgr->PendingAuctionAdd(_player, AH)) |
