diff options
| author | Shauren <shauren.trinity@gmail.com> | 2012-02-23 13:01:16 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-02-23 13:01:16 +0100 |
| commit | dc28b924151374776aefa04935379ad095eb4c06 (patch) | |
| tree | 011094e08fea11d09cc6643a8284702f43c948f6 /src/server/game/Handlers/AuctionHouseHandler.cpp | |
| parent | dbd8cbcfc4e5f89da98551db90e34a91ed339f3d (diff) | |
Core: Random cleanup + compile fix
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
| -rwxr-xr-x | src/server/game/Handlers/AuctionHouseHandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index f99bfe52df3..45c0f7bed42 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -309,28 +309,28 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); - for (uint32 i = 0; i < itemsCount; ++i) + for (uint32 j = 0; j < itemsCount; ++j) { - Item* item = items[i]; + Item* item2 = items[j]; - if (item->GetCount() == count[i]) + if (item2->GetCount() == count[j]) { - _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); + _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->DeleteFromInventoryDB(trans); - item->SaveToDB(trans); + item2->DeleteFromInventoryDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } else { - item->SetCount(item->GetCount() - count[i]); - item->SetState(ITEM_CHANGED, _player); - _player->ItemRemovedQuestCheck(item->GetEntry(), count[i]); - item->SendUpdateToPlayer(_player); + item2->SetCount(item2->GetCount() - count[j]); + item2->SetState(ITEM_CHANGED, _player); + _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]); + item2->SendUpdateToPlayer(_player); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->SaveToDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } } |
