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authorMichael <michaelneubert1988@gmail.com>2014-06-06 19:41:57 +0200
committerMichael <michaelneubert1988@gmail.com>2014-06-06 19:41:57 +0200
commit8207aff0d6f3fe475d1f088a9c9f589792e008fa (patch)
treef35e5073ae829a464161c3b371ff136ca5cffd22 /src/server/game/Handlers/CharacterHandler.cpp
parent455690438fce7e6302b3d10b5078c6712a92d5b5 (diff)
Core/NetworkIO: Added latency info for opcodes overflow log
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 7d9d83abfde..d4af17ca78b 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -761,7 +761,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
- TC_LOG_ERROR("network", "Player tryes to login again, AccountId = %d", GetAccountId());
+ TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer();
return;
}