diff options
author | Dehravor <dehravor@gmail.com> | 2014-03-16 19:12:01 +0100 |
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committer | Dehravor <dehravor@gmail.com> | 2014-03-16 19:12:01 +0100 |
commit | 6a5c43b0d819fc43a3d46aa63fa7576a11e5761c (patch) | |
tree | 7d0a26d1ff26e68906c62d3545e6c9687d99cd96 /src/server/game/Handlers/GroupHandler.cpp | |
parent | 892d9eac79e94796e3b22e5be368063d59b20efc (diff) |
Core/Loot: Implement round robin for under threshold items in case of master loot
Thanks @Shauren for pointing out
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index fd7d0602265..7e8f662df4c 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -438,6 +438,7 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData) // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); + group->SetMasterLooterGuid(lootMaster); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); |