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authorDehravor <dehravor@gmail.com>2014-03-16 19:12:01 +0100
committerDehravor <dehravor@gmail.com>2014-03-16 19:12:01 +0100
commit6a5c43b0d819fc43a3d46aa63fa7576a11e5761c (patch)
tree7d0a26d1ff26e68906c62d3545e6c9687d99cd96 /src/server/game/Handlers/GroupHandler.cpp
parent892d9eac79e94796e3b22e5be368063d59b20efc (diff)
Core/Loot: Implement round robin for under threshold items in case of master loot
Thanks @Shauren for pointing out
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index fd7d0602265..7e8f662df4c 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -438,6 +438,7 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
+ group->SetMasterLooterGuid(lootMaster);
group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();